Bala's Axe... wow...
malachi151
Member Posts: 152
I never really used this before, but I had it on my char and was having a hard time taking out the Lich with Daystar early, at level 9, so I decided to give it a try. I cast invis on my char with the ax and had him run in and hit the Lich to start things off. That one shot pretty much did him in because he wasn't able to cast anything after that.
So basically if you have someone using Bala's Axe and someone with Azuredge or Mace of Disruption then all the Liches and Kangaxx are trivial. I haven't use ti yet against dragons, but if it works on them then...
So basically if you have someone using Bala's Axe and someone with Azuredge or Mace of Disruption then all the Liches and Kangaxx are trivial. I haven't use ti yet against dragons, but if it works on them then...
5
Comments
@semiticgod ?
That on-hit effect is a spectacular anti-mage tool, but once you get to BG2, virtually all mages outside of a few Athkatlans scrubs use Mantle, Improved Mantle, Absolute Immunity, and/or Protection from Magical Weapons. Bala's Axe will fail against all of them, unless you're using the new EE Enchanted Weapon spell, which will let it bypass Mantle (but not the SCS Mantle; only the vanilla version).
Liches are vulnerable to Bala's Axe if their weapon immunity spells wear off, but most of them have a save vs. spell of 1, which means there's only a 10% chance of actually imposing the spell failure (since the -2 penalty makes that 1 effectively a 3). Tolgerias and Rayic Gethras also have saves vs. spell of 1, but most other mages have a 6, which amounts to a 35% chance of landing the spell failure. It's actually slightly more effective than the Flail of Ages against mages, especially when combined with Greater Malison (which will not bypass lich spell level immunity or a Globe of Invulnerability).
In SCS, dragons are immune to spell failure, much like demons, celestials, and genies, depending on your install options. But in the original game, I don't think any of them is immune to spell failure. However, there are some spells here and there that are scripted to be uninterruptible (such as Vocalize).
Bala's Axe isn't just for mages, though. It also imposes 80% spell failure on priest spells!
Bear in mind that magic resistance will block the spell failure effect.
Spell Strike on hit maybe?
Iirc, liches and most higher level enemies are default immune to normal weapons.
Re: @semiticgod all those enemies are NOT immune to spell failure. I took a dwarven wizard Slayer through the game, and learned to love spell failure.
And yes, Bala's on a wizard Slayer was fun while I used it.
I think it's much better that way, because it makes it a lot more useful in general, especially for wizard slayers : not only it does not step on WS speciality, but it works well with their innate Spell Failure ability. It also makes the various Mantle spells relevant for enemy mages.
(...this is why I love the Revisions mod. They try to make everything useful without making them OP.)
Wizard's Slayers innate miscast magic (mundane weapon) is blocked by PfNW, Mantle, Improved Mantle, Absolute Immunity.
WS miscast (enchanted weapon) is blocked by PFMW, Mantle +2 vanilla, +3 SCS (option), Improved Mantle +3 vanilla, +4 SCS (option), Absolute Immunity up to +5 entchantment, dunno about +6
(btw. +5 is just stupid, +6 is stupid af imo)