All Arcane group....
malachi151
Member Posts: 152
So I'm wanting to run an all arcane caster group, but I'm not sure how to deal with Liches . Usually I rely heavily on Keldorn with Dispel Magic, but I'm not sure how to reasonably handle them without him.
For the group I'm thinking:
PC: Gnome - Fighter/Illusionist
Aerie - Cleric/Mage
Jan - Thief/Mage
Nalia/Imoen - Thief/Mage
That would be the whole group, once getting out of the starting dungeon, but I'd take in temporary members for quests.
For the group I'm thinking:
PC: Gnome - Fighter/Illusionist
Aerie - Cleric/Mage
Jan - Thief/Mage
Nalia/Imoen - Thief/Mage
That would be the whole group, once getting out of the starting dungeon, but I'd take in temporary members for quests.
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Thanks for sparking yet another restartitis idea!
Edit: Just realized I could include a Dragon Disciple in this group. I'm totally going to give this a try now!
This may not be the thread to ask this, but does anybody have any ideas how to handle traps with an all mage party?
Protection From Electricity
Shield (for the Magic Missile ones) - IDK if it works to be honest
Ring of Free Action (for those nasty webs).
Anyway, you can't disarm it, but you can be immune to it.
as for liches, liches are immune to level 5 and lower spells, that's it, even when they cast globe of invulnerablity ( lol ) and spell turning and the such, if you can, mass death fogs or incendiary clouds on them, they will eventually hit through and waste them, i've even seen abi-dalzim's horrid wilting fry them
I know SCS removes their immunity to Breach, but it seems a bit off using that, but I dunno. It also seems weird to have a case where an opponent can use a protection that is impossible to remove as well.
I'm thinking arrows of dispelling will do it though.