Toolset Crashing / Slow to Load
Glassmelter
Member Posts: 38
Is anyone else having problems with the head start toolset crashing? I am working on porting files from my old mod into a new mod file, and I am able to work fine in the old toolset (apart from the fast scrolling issues which have been driving me mental) . When I use the new head start toolset, I am finding that it freezes periodically and crashes and there's no obvious reason why. It seems to mostly happen after I've looked at the properties of characters or placeables placed in an area.
I'm also finding the new toolset slower to load files than the old one.
Are these known issues?
I'm also finding the new toolset slower to load files than the old one.
Are these known issues?
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Comments
Another thing you can try for the slowdown is on the Area tab, "Use Same Texture Quality as Game". Turn it down until they can run better. Tell me if it helps.
Also, did you get this issue in both builds (8150 and 8151)?
Just to clarify, I'm not having any crashing issues playing the game, just while building it.
Gerneral Tab: Use environmental mapping on creatures
Area Tab (only so effective): Use same Texture Quality as Game
The rest of what is available is INI tweaks & in the toolset's ini.
Also, the "slow" issue is known.
As I was testing your recommended changes, here is what I did:
1. Created a new door blueprint with a generic appearance and set the properties to locked, plot, can't be relocked.
2. Saved my module.
3. Copied the door blueprint I created in step 1 and changed the appearance, resref, tag, title, and unset the locked and can be relocked flags and saved as a new palette item. I also put an onopen script on the door so that it will close automatically after it's been opened.
4. Realized that I'd forgotten to change the name and tag and reopened the properties window. Made those changes and as I was updating the fields, the system hung.
one example just now, i placed a creature in an area, using the model for the doomguard.
then right click and edit properties -> inventory -> give an trident of thunder and equip, hit ok for inventory and hit ok for properties and then toolset stops responding.
maybe it has to do with the special effects on the weapon?
Have you tried to disable the Environmental Mapping setting as advised above? In the footnotes for the toggle switch, this exact use is mentioned ("Disable if you are experiencing crashes when open/closing secondary windows that use the 3D graphics engine.")
I was able to load some basic areas with the auto setting mentioned there, but once I added more objects or tiles with various effects, it would crash, or not load the next time.
If I only spend my time in the toolset looking at areas, deleting placeables and doors, placing stuff already stored in the palette and messing around with waypoints and scripting, it behaves fine. It just hates me looking at the properties of anything that has a graphical component.
I'm running windows 10, and my video card is an AMD Radeon HD 7570. I've tried updating my video adaptors and following all of the suggestions above, but this is still a very annoying problem.
Could that be the problem? If so, are there plans to upgrade the OpenGL version used by the game, or do I need to get a different video card to use it properly?
What I think is happening here is that toolset is doing something subtly wrong - Maybe not initializing some OGL context, or giving invalid parameters to some function. OGL is a nasty API, and these mistakes are easy to make. Typically, the GPU vendors detect them in the driver and try to correct them. In this case, it would seem that NVIDIA corrects it appropriately, while AMD either doesn't, or does it in such a way that something else breaks.
Have tried turning off the environmental mapping as well as changing the textures used in game setting to no avail. Not sure what graphics card I have, as I’m using an old HP laptop at the moment. A bit annoying but I’m sure it can get sorted.
https://forums.beamdog.com/discussion/68699/toolset-crashes#latest
I have tried all orientations but i think this is related with toolset:ee to video card.
Lets wait for new releases.