The Add the ability to have a fourth class card discussion
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
Greatings, NWN:EE enthusiasts!
Please, provide more details and feedback for
https://trello.com/c/qoi6QZTO/32-add-the-ability-to-have-a-fourth-class
in this thread.
Please, provide more details and feedback for
https://trello.com/c/qoi6QZTO/32-add-the-ability-to-have-a-fourth-class
in this thread.
1
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Comments
It is also worth discussing that class eligibility is often determined by 2da tables, and worth noting that there are stock and customizable Experience Point penalties for classes that are not considered favored classes for a selected PC race.
It's better to make it a module properties option on the module that defaults to 3 but can be changed to any positive number if the mod builder has something unique in mind.
If you were able to multiclass four characters, your character would be so general and across the board that it'd be hard to define what you actually were. It'd make going into a class not so much of a commitment, and people would likely just do 1 level of the fourth class to get skills or saves or something. Adding a fourth class would also change the meta for those into powerbuilding, some characters would become sub-optimal. There's no real reason for a fourth class, you can already create whatever kind of combat style you want with the three.
Due to NWN1 being its own ruleset what is open to exploit in one is not automatically exploitable in the other and vice versa.
A 4th class would radically alter the balance and gameplay in NWN1.
Also, I didn't ask if NWN2 would have identical exploits. I asked if people did that in NWN2. I'm going to take from your answer that "No, people didn't do that in NWN2." Which leads me to wonder why they'd be more likely to do it in NWN.
And given that is the top tier OPness of that kind of build, there's really nothing to add on top of that. No other class gives anything near as much benefit. Unless Divine Grace stacks with the blackguard equivalent.
But if you frankly see this as a problem, you can always write scripts that prevent it.
I did not say this was a bad thing, nor did I say this was a good thing. Only that it is a significant change to the gameplay of NWN and that you cannot judge NWN1 based on what was done in NWN2.
Your condescension is not necessary and only serves to distract from the opinion you are attempting to share.
Kindest regards,
- Jamie
I responded as I did because you appeared to be defending the post I responded to. If that wasn't the case, I wish your post had been clearer.
By being an option set on the module it wont break the 15 year old meta on some old servers but it will open up a lot more options for creators to flesh out how things work. The same could be said of extending the level limit too.
I'm not sure what GetSumLevels would do but there is already GetCharacterLevel(object oTarget) in "nw_i0_generic" and GetHitDice(object oCreature) which both report a target's total levels / level sum.
Neverwinter Nights 2 had a maximum level cap of 30 and yet it allowed you to multiclass into 4 different classes. It worked really well and added an additional layer of character customisation.
Neverwinter Nights 1 had a maximum level cap of 40 (10 more than NWN 2) and yet you could only multiclass into 3 classes. With such a lot of levels, it seemed to really limit character creativity.
One of my favourite characters to play in NWN 2 was a Fighter/Wizard/Assassin/Arcane Archer. You just cant do this in NWN 1 due to the restrictions. Especially since classes like the Assassin never got HIPS in NWN 1 but did in NWN 2.
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Character building was one of the things I loved about the NWN games - especially NWN 2. It would be great to see some "love" here.
It was unnecessary but nonetheless welcome.
I understand NWN is something we have all been passionate about for a decade and a half. However, we are still a small community for the moment and regardless of how good an idea is or how impassioned we make our argument... Being kind to one another and fostering a larger fan base is probably the single best thing we can do for the future health and success of NWN.
If NWN:EE only sells 1000 copies because we are at each others throats and new players do not feel welcome, then the game will not see much continued development.
I look forward to sharing ideas with you and our future discussions Belle Sorcière.
Respectfully yours,
- Jamie Goulding
I don't think such changes would/should be back ported to the original campaign or custom modules. But more options for mods and PW's are more options for mods and PW's!