Broken music with the new release
Barry_1066
Member Posts: 77
so far only found one music broken with the new release but I have not tested all - it is very distorted in the bass with drums - this was fine before this update.
Editing with my bug report for clearity:
Some custom music and a number of game sound effects have changed with the openAL change. I have some custom music that worked fine before and are horribly distorted in openAL. The sound of music that comes with the game is harsh and some sounds (not custom) are harsh and distorted since implementation of openAL.
Since this is global and being reported to me by others playing on my PW Realms of Annakolia I can say this bug is not just me.
this seems similar to Bug #34335 but the issue is more than one or two music files since all the music seems tinny and harsh and the sound effects are harsh and some just broken with odd sounds.
The openAL bug is effecting standard music - harsh
the openAL bug is effecting standard sound effects - harsh or distorted - in some cases broken
The openAL bug is effecting some previously fine custom music - the music plays but there is distortion -
The distortion is in particular in the bass range
NOTE: OpenAL seems to be very treble heavy and bass support shy.
This bug does not prevent play or login or graphic distortion - only effects sound effects and music.
Since posting some of my DMs have brought to my attention that voices as used with emotes are also off - as in tinny, scratchy and some pop and clash - the issue sounds like modulation overdriven - once overmodulation occures there is clipping and loss of data resulting in unpleasant sound.
Again - this has ONLY occurred with this update using the openAL.
Editing with my bug report for clearity:
Some custom music and a number of game sound effects have changed with the openAL change. I have some custom music that worked fine before and are horribly distorted in openAL. The sound of music that comes with the game is harsh and some sounds (not custom) are harsh and distorted since implementation of openAL.
Since this is global and being reported to me by others playing on my PW Realms of Annakolia I can say this bug is not just me.
this seems similar to Bug #34335 but the issue is more than one or two music files since all the music seems tinny and harsh and the sound effects are harsh and some just broken with odd sounds.
The openAL bug is effecting standard music - harsh
the openAL bug is effecting standard sound effects - harsh or distorted - in some cases broken
The openAL bug is effecting some previously fine custom music - the music plays but there is distortion -
The distortion is in particular in the bass range
NOTE: OpenAL seems to be very treble heavy and bass support shy.
This bug does not prevent play or login or graphic distortion - only effects sound effects and music.
Since posting some of my DMs have brought to my attention that voices as used with emotes are also off - as in tinny, scratchy and some pop and clash - the issue sounds like modulation overdriven - once overmodulation occures there is clipping and loss of data resulting in unpleasant sound.
Again - this has ONLY occurred with this update using the openAL.
Post edited by Barry_1066 on
2
Comments
https://forums.beamdog.com/discussion/66998/how-to-report-bugs-you-find-in-nwn-ee
The Trello Board Discussion is suitable for topics marked for additional discussion on the Trello Input that may require some creative decisions made by the community on how best to implement a feature to please everyone.
Also, please, report issues on support.baldursgate.com
I reported this 3 days ago. I cannot play NWN:EE while the audio system is in this state.
HOWEVER - as I have posted in my bug report, it is not just music - and all music is effected being tinny and too treble oriented, lacking bass support - but it is effecting voices (pops, crackle - *blinks at the Rice Crispy allusion* - ok will add snap for the full package, and effecting game sounds with the same snap, crackle and pop or just crunch and sputter with a sound nothing like what should be heard.
SO - this is not an occasion problem to one or two custom music files, it is a global sound/music problem.
One clarification, though. The process I used to re-make the BMUs didn't require access to the original source files. I used mp3tobmu to convert the garbled bmus to MP3, imported them into Audacity, immediately exported them back out to MP3 (setting them to stereo), and then used mp3tobmu to turn them back into bmus. When I put the re-created results into my music folder, they now worked. As I said it was a tedious process, and it shouldn't be necessary. But it apparently did solve whatever the problem was.
I used mp3tobmu v3.5. It's still on the vault, and a link to it was posted on another thread. I'll see if I can find it and follow up.
EDIT: Thread with link here. https://forums.beamdog.com/discussion/comment/924831/#Comment_924831
This audio issue breaks a good bit of the existing musical mod content for the game, and in a way that makes that work unacceptable for public release. It either needs to be fixed, NOW, or authors need to be told immediately that it will not be fixed and that they need to take other action to address it.
If this isn't going to be fixed, then authors planning to re-release their work for EE and Steam need to get to work right away re-making much of the musical content for their mods. As my earlier posts on the thread suggest this can be done, but it is a fairly long and tedious process. It may also involve other peoples' work as well, and getting permission to re-release it in a form that will work in EE. From what I've seen much of the Community Music Pack, for example -- which has hundreds of tracks in it, and which many mods use -- will need to be re-done to address this problem.
Can we please get clarification on this, as soon as possible? @JuliusBorisov, can you help?
Anyway, this bug is now submitted to the internal tracker so that the team can evaluate and triage accordingly. Thanks!