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[MOD] PS:T Unfinished Business - Reloaded

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  • argent77argent77 Member Posts: 3,608
    New release: PS:T Unfinished Business - Reloaded v2.4

    Changelog:
    • Fixed non-traified lines
    • Updated German and Russian translations
  • improbabileimprobabile Member, Translator (NDA) Posts: 202
    Hi, @argent77

    I updated the Italian translation. I attach the files
  • argent77argent77 Member Posts: 3,608
    Hi, @argent77

    I updated the Italian translation.

    Thank you!
  • archoundarchound Member Posts: 1
    Hey, I would like to ask how Generalized Biffing workarounds this bug with entering maze? It just prevents it from happening or what?
  • argent77argent77 Member Posts: 3,608
    archound wrote: »
    Hey, I would like to ask how Generalized Biffing workarounds this bug with entering maze? It just prevents it from happening or what?

    Yes, it prevents the bug from happening. See this comment for more technical details.
  • Dark_AnsemDark_Ansem Member Posts: 994
    Would not even consider doing another run without this
  • argent77argent77 Member Posts: 3,608
    New release: PS:T Unfinished Business - Reloaded v2.5

    Changelog:
    • Updated Italian and Simplified Chinese translations
  • snowinmarssnowinmars Member Posts: 2
    edited May 15
    @argent77, may I ask you to explain, under what license does this mod exist? To be specific, I ask about whole mod content, not just the reloaded part.

    I am working on a tool [1], that takes an InfinityEngine game apart down to its basic building blocks; then rebuilds the game in a modern form using those same blocks. I use Ps:T EE as an Infinity Engine game example.

    I want the tool to be as mod-friendly as possible, so I am planning to create few example mods to test my architecture. PS:T UBR was the first one that came to my mind.

    Because my engine and syntax are different from InfinityEngine, writing the mod from scratch will actually be much cleaner for me. Porting directly from the compiled binaries would still be possible, but it would be a little messy. My tool is published under GNU/GPLv3, so any mod that ships as part of it would ideally be under GNU/GPLv3 or under a compatible license. At least, that is what I believe.

    I don't want to move forward without a clear picture of PS:T UBR license. Pirating fan works is a sin) So.

    1. What PS:T UBR is licensed under?

    2. Whether publishing
    - a derivative work based on PS:T UBR
    - under GNU/GPLv3/CC compatible license
    would be allowed by the license?

    [1] https://github.com/snowinmars/planar-echo/
  • argent77argent77 Member Posts: 3,608
    License situation is a bit complicated because several different authors were involved in its creation, with their own ideas how to publish and share the mod. Moreover, licensing issues weren't really a concern back then.

    The mod's readme has a copyright notice, but an explicit license is only attached to the additions and modifications made for the "Reloaded" part of the mod. Afaik the original author of PST-UB has never explicitly clarified how the mod content could be reused. You could try to get a hold of the original author, or apply common sense (i.e. no blatant misuse, proper credits, etc.) when reusing the mod's content.
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