I tried installing this mod, and the setup-PST-UB-reloaded exe is in my game directory, but the mod doesn't work; when I start a new game Morte's dialogue is exactly the same. Anyone have an idea of what the problem is? Thanks.
It depends on what you have installed. The "install-everything" option won't add Morte's extended dialog. This is a deliberate choice. From the mod's readme:
Morte's original introduction contains many conversation branches that are repeated in future conversations by Morte or other characters. Moreover, at that point of the story it doesn't make sense to learn too much about those topics yet. Therefore only the second option will be included in the convenience component "All Recommended PS:T Unfinished Business Components".
You can still install Morte's extended dialog if you choose to select each mod component individually.
It depends on what you have installed. The "install-everything" option won't add Morte's extended dialog. This is a deliberate choice. From the mod's readme:
Morte's original introduction contains many conversation branches that are repeated in future conversations by Morte or other characters. Moreover, at that point of the story it doesn't make sense to learn too much about those topics yet. Therefore only the second option will be included in the convenience component "All Recommended PS:T Unfinished Business Components".
You can still install Morte's extended dialog if you choose to select each mod component individually.
people asked for that to be optional as it hurts the flow of the start of the game. most of what he tells you is redundant anyways as you get it later on after you leave/
a major historical reason for a minimal-intervention approach is fearing a bad reaction from some purist players who will say that it's not original content and that it's not what they want. this perspective is outdated, i don't think that these fundamentalists are around anymore
We're still alive and kicking, thank you very much. And at least some degree of this attitude was hardly rare - Qwinn's mods wouldn't have been the practically "canon" way of playing PS:T all these years except for how cautious and respectful he was in this matter; something worth keeping in mind.
Anyway, posting to add another datapoint to the report that Able-Ponder-Thought's research still seems to complete instantly; I can ask him for his results to both the Ravel topic and to the "my past incarnations" topic without even leaving the conversation when I first asked him to do the research, let alone waiting.
Anyway, posting to add another datapoint to the report that Able-Ponder-Thought's research still seems to complete instantly; I can ask him for his results to both the Ravel topic and to the "my past incarnations" topic without even leaving the conversation when I first asked him to do the research, let alone waiting.
@Markus_Ramikin Regarding the Able-Ponder-Thought research issue, it looks like to be caused by a game bug that happens when the internal game timer value is too high. There is nothing I can do from my side to fix it.
Can this be installed without having to start a new game?
Basically, yes. You might not be able to see some changes if you already visited certain maps, talked to certain people or entered certain stores. But apart from that you can install the mod at any time.
It's the raw mod package though, which requires a few extra steps to make it usable:
From the downloaded zip archive select the "generalized_biffing" folder, found inside the "generalized_biffing-master" folder, and unpack it to the game directory.
Download the WeiDU package for your platform and unpack "weidu.exe" from the bin folder of the zip archive to the game directory. Rename the unpacked file to "setup-generalized_biffing.exe" afterwards.
Alternatively you can create a copy of "setup-PST-UB-reloaded.exe" and rename it to "setup-generalized_biffing.exe" instead.
Is Beamdog aware of this bug? How long will they let it sit around?
Only Beamdog knows. This bug has been reported shortly after the initial release of PST:EE, but hasn't been fixed in any of the last couple of game patches yet.
Ok, so I was able to apply the mod on my tablet but only without biffing. It works without it but I don't want to run into the maze bug. Anybody experienced it and can offer some advice?
I don't know if the mobile versions of PSTEE contain this bug as well. Since they handle override content slightly differently (by using zip files) there is a chance that you won't encounter the maze bug.
I personally don't believe that Chris Avellone looked through these fixes and considered them non-essential, as Beamdog claims. There's too much fundamental stuff here that was clearly buggy in the original release.
BTW, @argent77, I believe qwinn also fixed the thieves hideout to make it an actual challenge. Was that included in the EE or is it here in this mode?
What is the fastest way to tell if the mod is working? I used EE Mod Setup Tool, and I can't tell if this mod is working. I have a bestiary entry for Annah, but it's really short. It might be because I haven't recruited her yet, but I don't know. I also talked to the Elyce girl and did her quest, but the wiki mentions her so I can't tell if what I did was vanilla.
Mods for PST:EE usually work quite well together. I don't know of any mod conflicts for this game. If the mod installed fine then it should also work as expected.
What is the fastest way to tell if the mod is working? I used EE Mod Setup Tool, and I can't tell if this mod is working. I have a bestiary entry for Annah, but it's really short. It might be because I haven't recruited her yet, but I don't know. I also talked to the Elyce girl and did her quest, but the wiki mentions her so I can't tell if what I did was vanilla.
Yeah, bestiary entries for companions change after you recruit them.
Comments
It depends on what you have installed. The "install-everything" option won't add Morte's extended dialog. This is a deliberate choice. From the mod's readme:
You can still install Morte's extended dialog if you choose to select each mod component individually.
You can still install Morte's extended dialog if you choose to select each mod component individually.
Okay, thanks for clarifying this.
New release: PS:T Unfinished Business - Reloaded v1.3
Changes:
Anyway, posting to add another datapoint to the report that Able-Ponder-Thought's research still seems to complete instantly; I can ask him for his results to both the Ravel topic and to the "my past incarnations" topic without even leaving the conversation when I first asked him to do the research, let alone waiting.
New release: PS:T Unfinished Business - Reloaded v1.4
Changes:Basically, yes. You might not be able to see some changes if you already visited certain maps, talked to certain people or entered certain stores. But apart from that you can install the mod at any time.
Sorry for the off-topic, but I laughed really hard with this.
On topic now:
Do you guys recommend this mod for someone who never played PST?
Do the merchants still reset? The link to the biffing mod leads nowhere.
The biffing mod is hosted on SHS, which is currently down.
This is an alternate download location: https://github.com/vbigiani/generalized_biffing/archive/master.zip
It's the raw mod package though, which requires a few extra steps to make it usable:
Alternatively you can create a copy of "setup-PST-UB-reloaded.exe" and rename it to "setup-generalized_biffing.exe" instead.
Only Beamdog knows. This bug has been reported shortly after the initial release of PST:EE, but hasn't been fixed in any of the last couple of game patches yet.
BTW, @argent77, I believe qwinn also fixed the thieves hideout to make it an actual challenge. Was that included in the EE or is it here in this mode?
Hi.
I updated the Italian translation.
Here the files: https://www.dropbox.com/s/6uv6yezdv9grpen/UB italian.rar?dl=0
Yeah, bestiary entries for companions change after you recruit them.
Elyce's quest is added by UB.