Trello - Rules Expansion/Redo - Request to allow alternate rule systems
AnonySimon
Member Posts: 28
I would like to see NWN:EE soft-coded to allow you to play the game using different systems (not just limited to only D&D 3.0). For example, I would love to have the option to play the OC using D&D 3.5 rules (instead of 3.0). I am NOT asking that BeamDog code-in the rules for D&D 3.5 (leave that to the community), but if for example specific groups of rules/code could be grouped together and named/categorized (to belong to a specific rule system), it would be helpful.
Having NWN:EE soft-coded to allow multiple rule systems, could mean that players could easily play games from a variety of d20-based systems, including: D20 Modern, D&D 4th Edition, D&D 5th Edition, Pathfinder, and Starfinder. I would also like to see advanced options where alternative rules are included such as gestalt (from Unearthed Arcana) which allows a character to advance in two classes simultaneously.
I especially would like to see the ability to download entire rule system packages, with an options menu which can toggle which rule system you use.
Having NWN:EE soft-coded to allow multiple rule systems, could mean that players could easily play games from a variety of d20-based systems, including: D20 Modern, D&D 4th Edition, D&D 5th Edition, Pathfinder, and Starfinder. I would also like to see advanced options where alternative rules are included such as gestalt (from Unearthed Arcana) which allows a character to advance in two classes simultaneously.
I especially would like to see the ability to download entire rule system packages, with an options menu which can toggle which rule system you use.
9
Comments
I think that all we need to make 5.0 rules mod faithful is the ability to show cooldown on spell/feat in guickslot. Something like in League of Legends.
It'd be fairly easy to implement.
Truthfully, 5e would not be a very difficult thing to create in NWN so long as more stuff is softcoded. It's mechanically less complicated than 3.X.
I think it still remains to be seen whether or not 5e will make a good video game experience. There are a lot less moving parts, fewer options, and more emphasis on theater of the mind which might not translate well and instead create a repetitive game.
One of the main spell casting differences is that they use a weaker concentration mechanic but they use it for every other spell.
Bounded accuracy is a bit of a marketing term for minimal base progression. Most of the exploitative stuff comes from combing certain feats and class options to exceed those supposed bounds.
It's also a high hp and quick healing style of game but then again so is NWN in comparison to official 3.0/3.5 rules.
I think it would be quite interesting if you could buy books as add-ons for NWN; i.e. you could buy "Psionics Handbook" or "Savage Species" or "Ghostwalk" and voila, a plethora of new options for characters open up. Of course this should be coupled with the option of downloading content from PW servers, so that the owner of the server should buy the "book" to add the extra options, but not each player that logs on (mind you, like in real life tabletop RPGs).
Beamdog do not ever need to make those packages themselves. Only unlockong the possibility.
https://trello.com/c/RSiHolDI/21-allow-custom-classes-and-spellbooks
Will be amazing if we can play in 3.5e
TR