G3: IWDification Returns with a Shiny New Beta
CamDawg
Member, Developer Posts: 3,438
IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. The mod adds various elements such as selectable bard songs, two-handed axes, and over 70 new spells into your BG2, Tutu, BGT, BGEE, or BG2EE game. Every component can be installed independently of one another.
Beta 4 is a major overhaul of the mod with a complete revamp of the new spells.
Beta 5 does the same for the bard songs and cleans up some other small bugs.
Beta 4 is a major overhaul of the mod with a complete revamp of the new spells.
Beta 5 does the same for the bard songs and cleans up some other small bugs.
Post edited by CamDawg on
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Should kits related to spellcasters be added before or after IWDification?
Are you using the same codes (SPWIYYY SPCLKKK) that IWD uses?
Thanks!
Do the arcane scrolls get added to the shops in SoD? Or Black Pits?
First, when you wear the Bard Hat in SoD and BG2EE, the different songs bonuses stack with themselves. I corrected it by simply adding Opcode 321 to each songs.
Second, the IWD bard songs don't seem to have a limit to their radius. They seem to be affecting any party member no matter what is the distance from the bard.
Third, the Siren's Yearning seems to be broken, in that it affects enemies AND neutral character, also without a radius. I had to completely avoid that song during my playthrough.
Those problems might be relative to my install, but I don't think so. Are any of those problems addressed in the new beta ?
Siren's Yearning without a range is a problem though, because that ability with a range is already really strong. Without a range, well, that was a bit more overpowered...
For example, with the Bard Hat, you get +6 to AC when you use War Chant of Sith. You can also get +9 to all saves (!!!) with Tymora's Melody. +3 to thac0, to damage and to saves with Ballad of the Three Heroes. I haven't tried, but I also wonder if the enemies have to save 3 times to prevent being enthralled with Siren's Yearning.
I just added "self-referential" 321s fo each songs to prevent the stacking. Different songs will still stack. I tried the Bard Hat with a skald and the bonuses were not stacking with themselves.
EDIT: Not palette offset, frame X center.
https://gibberlings3.github.io/iesdp/file_formats/ie_formats/bam_v1.htm#bamv1_Header
https://github.com/Gibberlings3/iwdification/pull/2
Because IWDification uses addspell, it is of course best to install SR first. But what has happened in the past is that characters get the two versions of those spells (i.e. from iwdification and sr).
My solution has been to refrain from installing those particular spells if SR is installed ( in my now-- happily-- you saved me a lot of work!-- obviated mod that adds iwdee divine spells). My thinking was that if a player installs SR, they want the sr version (of, say, sunscorch).
Does this version of iwdification do something like this?
In addition, I added a couple of hidden config variables as of beta 4. At the top of the tp2, you'll find the variables override_arcane and override_divine set to 1 in the ALWAYS block. If you set these to 0, IWDification will install a spell only if the game doesn't have the spell already, e.g. if you got Sunscorch somewhere else then IWDification won't install its version if override_divine is 0.
Quick check. I didn't see two
cause light wounds*, but I see two sunscorches.Game: BGEE 2.3...
Mods installed:
Spell Revisions Version 4, beta 15 (fixed to allow installation)
IWDification: Beta 5 (just the arcane and divine pack)
That's it.
* Actually, cause light wounds is duplicated. I didn't see it at first because I created a good cleric so they couldn't use the (IWDification version?) presumably because it's alignment restricted.
Edit: so these are the duplicates I have found so far:
-All the cause wounds spells
-Cure Moderate wounds
-Sunscorch
-All Monster Summoning spells (albeit at different levels)
-Icelance
-Vitriolic Sphere
That's it so far, but it's a quick check.
And yeah, Spell Revisions does not use ADD_SPELL...that might be the main problem. (though, I I'm not sure if that would fix the monster summoning issue)
Should one be careful not to install the overlapping tweaks twice?
How does the weapon style tweak from Tweaks affect twohanded axes?
Perhaps the Priest of Tempus kit would make sense as part of this mod? Afaik, it's the only kit that's available in IWD and not BG.