Spell suggestion: Distraction
Loldrup
Member Posts: 291
This spell would be a god send to have whenever a party member is being held or is otherwise disabled:
The spell 'Distraction' will cause all creatures currently attacking the targeted character to instantaneously choose another target to attack (if other potential targets are available).
Creatures are only affected in the moment of the spell casting, and can later retarget their previous targeted character if they so choose.
Saving throw at -4 penalty.
The spell 'Distraction' will cause all creatures currently attacking the targeted character to instantaneously choose another target to attack (if other potential targets are available).
Creatures are only affected in the moment of the spell casting, and can later retarget their previous targeted character if they so choose.
Saving throw at -4 penalty.
1
Comments
A workaround that could work would be a long range sanctuary-like/invisibility effect that lasts only a few seconds, enough for enemies to change their target
A lvl.1 long range mage spell that has the effect of invisibility or Sanctuary, but only lasts 1 round.
Casting time should be 1 to have the intended effect of saving a trapped party member from current attacks.
Any comments?
What about range and casting time? What did you set those to?
Edit: here is a list of spells I'm looking into adding (or spells I'm modifying):
https://github.com/UnearthedArcana/B_Spells/issues
How would it help them anyway?Oh, I get it. It would distract archers that would otherwise attack them.
You tell me: what would be good? Create the spell, and if it's in line with other 1st level spells, I'll create it
Edit: what about this: for the duration, unless the target is attacking someone, enemies tend to forget that they are there, and so don't target them. (1round +1 round per two levels (max 5 rounds) the spell casts a 1 to 3 second invisibility on the target) range: ? 30'?
Casting time: 1. Something like that?
(Illusion/Transmutation)
Level: 1
Range: Visual range of the caster
Duration: 1 round
Target: 1 Ally
Casting Time: 1
Saving Throw: None
This spell causes a single ally to vanish in a flash of light. After one round that ally will reappear at the location you were when you cast this spell.
Name: 'Hide', 'Hiding' or 'Oblitus' (Latin word for 'forget')
School: Illusion
Level: 1
Range: Visual range of the caster
Duration: 1 round + 1 round per two levels (max 5 rounds)
Casting time: 1
Saving Throw: none
Description: The Oblitus spell will make a friendly target invisible for a short period of time. As per the Inisibility spell, the effect will disappear if the target performs an attack or casts a spell.
The effect is often useful when a party member is under attack while he is rendered incapable of defending himself or escaping. Due to the range of the spell, it can be useful in situations where the target isn't easily reachable by the caster, such as when the target is held by Web while being attacked by spiders or archers. The spell is also useful for granting thiefs an extra opportunity to perform a backstab on an opponent.
Name suggestions: Fetch, Extractum
School: Transmutation, absolutely!
Let me know if you have any issues. If you do have issues, please 'summon' me with @Grammarsalad so I get a notification.
C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766
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