Worst kit?
jankiel
Member Posts: 127
I am interested in hearing peoples opinions on this. When EE goes out I want to try something that will present a challenge. Tough all classes and kits can become strong if played well I want to start with something totally messed up. Wizard slayer is out as there are too much restrictions on that one for me.
Beastmaster is interesting. Any other ideas?
Beastmaster is interesting. Any other ideas?
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Shapeshifter isn't that great either.
Shapeshifter is also pretty terrible, though hopefully it might actually be interesting in BG:EE if they re-balance it.
Beastmaster is moderately bad. It's still usable. I've seen people dual them to Cleric as well, basically giving themselves insane summoning abilities. (Cleric/Beastmaster would include druid spells like Animal Summoning, along with the Beastmaster's innate Animal Summoning)
I would have to go with Shapeshifter.
It's worth pointing out that if the Wizard slayer could remove the target's magical defenses that it wouldn't be completely useless. At present however it's abilities are rather inapplicable.
Every Druid kit is pretty bad too. Beast master ranger kit seems pretty useless as well.
Most of the druid kits probably interested me the least, though.
It's nice to have new kits in BG:EE, but it is a bit disappointing the kits are not rebalanced. Especially if you see the strenghts (and almost no weaknesses) the blackguard kit gets.
For BGEE, besides any bugs that kits were suffering from, only the Totemic Druid was balanced for BGEE (basically nerfed the Spirit Animals so they wouldn't be immun to most creatures in the game).
Any other balancing will be post-release. The Wizard Slayer and Shapeshifter are two kits that I'll be reminding the developers to think about rebalancing.
Maybe rebalancing can also be done through providing a few unique weapons or armor only useable by specific kits? Could be nice and an extra motivation to try different kits.
Believe me, I think it would be awesome if they added some kit specific items to the game. But at the moment, they're too busy with the BGEE release to worry about messing with classes at the moment.
Berserkers traded away the ability to switch back and forth from melee to ranged (which few players switched back and forth anyway) for a pretty powerful rage ability (especially useful against Mind Flayers, Beholders, Litches, etc.)
Kensai/Thiefs might be the most powerful combo in the game. They could one shot all but the most powerful enemies with their backstab and kensai bonuses.
I imagine the horrible news part was about no balancing. I thought I've mentioned that before several times in the past few weeks.
Stalker looks really bad now:
- Backstab ability (at level 1-8: x1, at level 9-16: x2, at level 17+: x3)
- At level 12, acquires Mage spells: Haste, Protection From Normal Missiles, Minor Spell Deflection
@jankiel : that description is wrong, the backstabs are x2, x3 and x4 actually
Edit: Nope nevermind its good
I'd have to say that the Wizard Slayer is pretty bad (breaking news, I know) as is the Beast Master. For BG:EE I think the Beast Master might be slightly worse than the Wizard Slayer. The real downside to the Wizard Slayer is especially pronounced in the second game since you get far more and more powerful magic items that you cannot use. The Beastmaster is a terrible choice for BG:EE since you're trading the use of all the best weapons in the game (unless you're going for quarterstaff proficiency I guess) for a 15% bonus to stealth (never really use stealth with a non-stalker ranger anyway) and 1 summon spells useable once per day at the maximum level for BG:EE. Seems silly really.
Other than that I'd say that the Shapeshifter and Blade are some poor choices. Shapeshifter for obvious reasons, the blade because in order to have 3 points in two-weapon fighting and proficiency in a weapon type you're looking at a pretty late game build to be effective. Until then you're a crappy melee bard with less pick-pocket and lore.
The Jester seemingly got a buff in BG:EE. The jester song used to make you save with a +4 bonus to your save but the BG:EE manual says it's at a -4 penalty to saves to resist the confusion. That could be quite handy. This could be a typo though, I'm not sure.