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[MOD] Bubb's Spell Menu (v5.1)

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  • TrouveurTrouveur Member Posts: 1,019
    roshan wrote: »
    It would be much better if clicking another character selects that character and brings up his/her spell menu automatically. So that one can essentially cycle from one spell menu to another! Would be much more convenient!
    I have this behavior with the current version.
    Try the overlay mod in the options.
  • jpsweeney94jpsweeney94 Member Posts: 98
    edited February 2025
    Do all players need the mod installed for multiplayer? Really hoping the answer is no because this mod looks fantastic... for BG2:EE specifically if that matters.

    If yes, guessing this wouldn't work if playing with a mac user since it requires windows?
    Post edited by jpsweeney94 on
  • EsceenEsceen Member Posts: 12
    edited February 2025
    Hi, I have finished the Chinese translation of this mod, see the attachment for details.
    And thanks for your great work!
  • jpsweeney94jpsweeney94 Member Posts: 98
    edited March 2025
    awesome mod! does appear to work multiplayer even if other players don't have it too.

    Would love to see if it's possible to combine the spells with the special abilities? I use the "overlay mode", and is slightly annoying having to switch to my abilities even though i only have a few. Can it just be its own level with the spells?

    That and specials. Basically making a "row" optionally toggle-able so you don't have to switch
    Post edited by jpsweeney94 on
  • BubbBubb Member Posts: 1,010
    Hi @jpsweeney94. Sounds like you want to enable "Monolithic Display Mode" – it combines spells and abilities together as part of a single menu. You can also change the "Sort Mode" to choose where the spells / innates are placed in relation to each other.
  • jpsweeney94jpsweeney94 Member Posts: 98
    Bubb wrote: »
    Hi @jpsweeney94. Sounds like you want to enable "Monolithic Display Mode" – it combines spells and abilities together as part of a single menu. You can also change the "Sort Mode" to choose where the spells / innates are placed in relation to each other.

    Thanks! Does that work in overlay mode? I thought i tried that and it didn't do anything - but ill try again
  • BubbBubb Member Posts: 1,010
    Thanks! Does that work in overlay mode? I thought i tried that and it didn't do anything - but ill try again

    Yes. Here's an example:
    06z9fpbjvz9r.png

    The slots with the star icon in the top right are special abilities that have been mixed in with the normal spells.
  • jpsweeney94jpsweeney94 Member Posts: 98
    ah ok, maybe i didn't have any power yet - thanks will test it out!
  • jpsweeney94jpsweeney94 Member Posts: 98
    edited March 2025
    ah that worked, thanks! any possibility off adding a toggle to include "use item" with that? E.g. item ability/spells
    Post edited by jpsweeney94 on
  • TrouveurTrouveur Member Posts: 1,019
    Using V5.1 on Infinity UI 0.96, I don't see the options button on the main screen. Is there another way to access the options ?
  • BubbBubb Member Posts: 1,010
    @Trouveur: Infinity UI++ moves the spell menu's option button to the bottom right of the screen:

    3fxaboynvv39.png
  • TrouveurTrouveur Member Posts: 1,019
    Bubb wrote: »
    @Trouveur: Infinity UI++ moves the spell menu's option button to the bottom right of the screen:

    3fxaboynvv39.png
    Thank you, it's totally integrated this way. :-)
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