Effective Module Building Lessons?
Dark_Ansem
Member Posts: 992
So, I discovered to my horror that my module building skills are non-existent.
"tilesets? How hard can it be after some oblivion area building?!"
It can be hard. I find that I have no idea how to actually make use of tile numbers, and the tilesets, in addition to looking dreadful, appear extremely unhelpful.
"tilesets? How hard can it be after some oblivion area building?!"
It can be hard. I find that I have no idea how to actually make use of tile numbers, and the tilesets, in addition to looking dreadful, appear extremely unhelpful.
2
Comments
TR
I like nintendo switch concept: it is not 1080p, but it is 720p. All games 1080p spend too much money with images, not all Desktops are able to play it and that money would be better spending in game mechanic
WhiteTiger
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Have you ever played my fan module? Click here: Amnesia Chapter I
EDIT: unless, of course, new tilesets improve on this.
- MerricksDad is always informative.
- And even has a Placeholder Tileset with certain things already built in for you to play with.
- Creating Custom Tiles
- Set Explained for dealing with, well, set files.
- Tonden's Tutorials are in video format.
- The Do It In Blender! tutorials also include a tile example, if you are using Neverblender.
There's probably more that I haven't mentioned in the Tutorials section, or under the NWN University entry, and advanced topics that have been discussed in the past (eg old Bioware forums) could be searched with the Omnibus, but this was not intended to tell you you need ALL of these things, or even ANY of these things, only point out some directions that might help get you started. Often once you've gone through a basic tutorial, you're off the ground enough to start your own experiments(It's also worth mentioning that the internet is full of 3d modeling tutorials for different software that can also be helpful to get that aspect of it going.)
(Edit - I probably misread your response to TR, as I had also been unclear on if we were talking about modules, areas, or tilesets, but I figured maybe still helpful to someone :P There's also a section for prefab areas on the vault, for importing into your own modules, which can be helpful to see how things are set up.)
TR