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[Kit Pack] Deities of Faerûn - v 1.9.7.5.1 [53 Cleric Kits and more for IWD, BG(2)EE and EET]

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  • LupusSolusLupusSolus Member Posts: 183
    Raduziel wrote: »
    I'll try to solve this tomorrow.

    Sorry for the delay and inconvenience.

    Thank you for the reply; a brief question; if I have Deities already installed and do not want to reinstall everything can I just replace the old file and install over it? I have had to do multiple long duration installations and am curious if there is a way to circumvent this? Many thanks.
  • RaduzielRaduziel Member Posts: 4,714
    @LupusSolus

    I was unable to reproduce.

    6yixllji2wa8.png

    Can you please send me your save file? I'll see if the reported behavior can be reproduced in it.

    My parameters:

    BG2EE - Steam Version - latest patch (2.5.16.6)

    DoF latest version (1.9.7.5) - no other mods included (as your last test were).

    Running of an x64 Windows 10.
  • LupusSolusLupusSolus Member Posts: 183
    Here is a save file of a levelled up half-orc cleric of Umberlee. You get the same non-functional water elementals at level 6 but the innate ability does work; also no air elementals. Thank you for getting back to me though I am wondering if it is a lost cause if it just on my end.
  • LupusSolusLupusSolus Member Posts: 183
    Also here are two screen shots: one shows that there is no air elemental as well as the bugged water elemental and the other shows that the level 6 water elemental is categorised as a level 7 spell;

    wpp7djf6l6tz.jpg
    et1cchad8i6r.jpg
  • RaduzielRaduziel Member Posts: 4,714
    edited September 2019
    @LupusSolus

    Thanks for the save file.

    I was unable to find the Conjure Air Elemental, indeed. What is odd, to say the least.

    But the Water Elemental works as it should.

    t1s7r0ctf1mz.png

    And also, the spell is displayed as a level 6 spell

    zrjnj7kg6sqb.png

    My guess (a long shot actually) is that something happened during your install. I'll ask around to get more info, though.

    Bear in mind that the best way to update a mod is by uninstalling it completely, deleting the older files, adding the new ones, and then installing. Weidu's reinstall function can lead to troubles sometimes.
  • LupusSolusLupusSolus Member Posts: 183
    I tried uninstalling and got this message which has happened before:

    og46jcg0hj2k.png
  • RaduzielRaduziel Member Posts: 4,714
    LupusSolus wrote: »
    I tried uninstalling and got this message which has happened before:

    og46jcg0hj2k.png

    Are you trying to uninstall it with:

    1) The game running?

    2) EEKeeper open?

    3) NearInfinity open?
  • LupusSolusLupusSolus Member Posts: 183
    This might be the issue that I cannot get a proper uninstall to take place without the error message. I have no idea how to fix that.
  • LupusSolusLupusSolus Member Posts: 183
    Raduziel wrote: »
    LupusSolus wrote: »
    I tried uninstalling and got this message which has happened before:

    og46jcg0hj2k.png

    Are you trying to uninstall it with:

    1) The game running?

    2) EEKeeper open?

    3) NearInfinity open?

    I think EEkeeper might have been open? Let me try again.
  • RaduzielRaduziel Member Posts: 4,714
    LupusSolus wrote: »
    Raduziel wrote: »
    LupusSolus wrote: »
    I tried uninstalling and got this message which has happened before:

    og46jcg0hj2k.png

    Are you trying to uninstall it with:

    1) The game running?

    2) EEKeeper open?

    3) NearInfinity open?

    I think EEkeeper might have been open? Let me try again.

    Installing/uninstalling a mod usually alters Dialog.tlk

    And like any other file in Windows (at least that I'm aware of), you can't edit it in a third party while it is open.

    It's like trying to delete a .doc file while Word has it open.
  • LupusSolusLupusSolus Member Posts: 183
    Well I uninstalled successfully, EEkeeper was not open but I still have no water or air elementals. I have no idea what is going on. I thought about restarting my computer after uninstall? I really have no ideas left.
  • RaduzielRaduziel Member Posts: 4,714
    LupusSolus wrote: »
    Well I uninstalled successfully, EEkeeper was not open but I still have no water or air elementals. I have no idea what is going on. I thought about restarting my computer after uninstall? I really have no ideas left.

    I'm out of ideas too, but I'll ask around and try to provide a solution ASAP.
  • LupusSolusLupusSolus Member Posts: 183
    I really wanted to play a Waveservant but I will just have to opt for something else, with the Earth sphere so I can still summon elementals.
  • LupusSolusLupusSolus Member Posts: 183
    And thanks again; I really appreciate the time you put in trying to help, just wasn't meant to be. Just had an idea though...I could try installing on my laptop to see if it works...
  • RaduzielRaduziel Member Posts: 4,714
    LupusSolus wrote: »
    And thanks again; I really appreciate the time you put in trying to help, just wasn't meant to be. Just had an idea though...I could try installing on my laptop to see if it works...

    Please let me know the results. I'll try to find a solution anyway - or at least pinpoint what is going on.
  • LupusSolusLupusSolus Member Posts: 183
    Raduziel wrote: »
    LupusSolus wrote: »
    And thanks again; I really appreciate the time you put in trying to help, just wasn't meant to be. Just had an idea though...I could try installing on my laptop to see if it works...

    Please let me know the results. I'll try to find a solution anyway - or at least pinpoint what is going on.

    Well, this is utterly bizarre; I installed both BG2EE and the mod on my laptop, separate device of course and I have exactly the same issue. I am wondering if I should uninstall steam and reinstall now?, since Steam is the ONLY common denominator here since the bug occurs on my both my PC and laptop. I can think of no other explanation.
  • LupusSolusLupusSolus Member Posts: 183
    An uninstall and reinstall of Steam did nothing. I am now officially out of ideas.
  • RaduzielRaduziel Member Posts: 4,714
    Steam has nothing to do with it. I'll double check the uploaded files to see if something is wrong.
  • kjeronkjeron Member Posts: 2,368
    edited September 2019
    @LupusSolus
    A few more things to check:
    No (or empty) "override" folder in the game directory after uninstalling all mods / before installing any mods (less likely an issue if it occurs on separate devices). (There have been occasions in the past where Steam did not reset this folder to default settings - empty).

    No (or empty) "backup" folder in each mod folder after uninstalling it completely / before installing any of that mod. (That you had failed uninstalls makes this one more possible).
  • LupusSolusLupusSolus Member Posts: 183
    kjeron wrote: »
    @LupusSolus
    A few more things to check:
    No (or empty) "override" folder in the game directory after uninstalling all mods / before installing any mods (less likely an issue if it occurs on separate devices). (There have been occasions in the past where Steam did not reset this folder to default settings - empty).

    No (or empty) "backup" folder in each mod folder after uninstalling it completely / before installing any of that mod. (That you had failed uninstalls makes this one more possible).

    None of that would apply to my case afaik.
  • LupusSolusLupusSolus Member Posts: 183
    LupusSolus wrote: »
    kjeron wrote: »
    @LupusSolus
    A few more things to check:
    No (or empty) "override" folder in the game directory after uninstalling all mods / before installing any mods (less likely an issue if it occurs on separate devices). (There have been occasions in the past where Steam did not reset this folder to default settings - empty).

    No (or empty) "backup" folder in each mod folder after uninstalling it completely / before installing any of that mod. (That you had failed uninstalls makes this one more possible).

    None of that would apply to my case afaik.
    kjeron wrote: »
    @LupusSolus
    A few more things to check:
    No (or empty) "override" folder in the game directory after uninstalling all mods / before installing any mods (less likely an issue if it occurs on separate devices). (There have been occasions in the past where Steam did not reset this folder to default settings - empty).

    No (or empty) "backup" folder in each mod folder after uninstalling it completely / before installing any of that mod. (That you had failed uninstalls makes this one more possible).

    Case in point; I freshly installed BG2EE on my laptop (never had been installed before) with no other mods and I still got no air or water elementals, which is utterly bizarre.
  • RaduzielRaduziel Member Posts: 4,714
    edited September 2019
    Raduziel wrote: »
    Steam has nothing to do with it. I'll double check the uploaded files to see if something is wrong.

    @LupusSolus Found the issue. I've uploaded the wrong file.

    I've pushed version 1.9.7.5.1 addressing this problem.
    Bug fix: Conjure Air Elemental and Conjure Water Elemental should now work properly.

    Sorry for your troubles.

    Edit: Weidu will keep telling that it is version 1.9.7.5 because I didn't update the .tp2 file with the new version - I'm kind of in a hurry. But as long as you download the latest version you'll be fine.
  • LupusSolusLupusSolus Member Posts: 183
    Thank you very much for the fix!
  • LupusSolusLupusSolus Member Posts: 183
    I really hate to be the guy to continually bring up issues but...the Vocal sphere, which is supposed to have Wail of the Banshee does not have it. It is not found under cleric spells. Not a big deal for me since I am not using that sphere atm but maybe something to look at later?
  • RaduzielRaduziel Member Posts: 4,714
    LupusSolus wrote: »
    I really hate to be the guy to continually bring up issues but...the Vocal sphere, which is supposed to have Wail of the Banshee does not have it. It is not found under cleric spells. Not a big deal for me since I am not using that sphere atm but maybe something to look at later?

    Actually it was removed for balance purpose. I forgot to update the Readme apparently.

    And bug reports are always helpful, don't need to be shy about them.
  • RaduzielRaduziel Member Posts: 4,714
    @LupusSolus

    I don't want to spoil you, but I just uploaded a beta version with the Glitterbright of Garl.

    You may download it here.

    I made a quick test and everything seems to be working just fine with the kit. It is a beta because i) was a quick test and ii) I will release other kits (Corellon, Moradin, Gruumsh and Lloth) and will make optimization in ClearAir.2da before the official release (what will take a while).

    Hope you enjoy it. Let's say that is is a way to compensate you for the problems you had with my last upload.

    As always, bug reports are welcome.
  • LupusSolusLupusSolus Member Posts: 183
    Oh wow!, many thanks; I will check it out later; really hoping I can do a cleric/thief with it? Thanks again.
  • LupusSolusLupusSolus Member Posts: 183
    So, I think I understand why cleric/thief is not available but Garl IS a trickser god of sorts? Just curious about the reasoning behind it. Anyway, thanks for the upload again!
  • RaduzielRaduziel Member Posts: 4,714
    Happy to explain.

    1) as a general rule, special priests of demihuman deities are not allowed to multiclass and Garl fits into this rule. But as I twisted the rules creating MC versions of Baervan and Baravar (to attend some NPCs) I've decided to ignore this rule and provide said kits based on the deity's profile.

    2) the game has a limit of kits allowed and DoF will already go beyond this "budget" by far - a MC kit counts as any other kit for the purpose of defining this limit. Due to that I have to make some choices.

    3) As there is already a good gnomish deity that allows CT (Baravar) - and probably another one on this pantheon - and based on what I read about Garl, I've picked F/C.
  • LupusSolusLupusSolus Member Posts: 183
    Raduziel wrote: »
    Happy to explain.

    1) as a general rule, special priests of demihuman deities are not allowed to multiclass and Garl fits into this rule. But as I twisted the rules creating MC versions of Baervan and Baravar (to attend some NPCs) I've decided to ignore this rule and provide said kits based on the deity's profile.

    2) the game has a limit of kits allowed and DoF will already go beyond this "budget" by far - a MC kit counts as any other kit for the purpose of defining this limit. Due to that I have to make some choices.

    3) As there is already a good gnomish deity that allows CT (Baravar) - and probably another one on this pantheon - and based on what I read about Garl, I've picked F/C.

    It's sound reasoning. Especially, as you point out, given Baravar and if evil Urdlen. Garl is also a warrior so it does make sense. Btw. unrelated but is Deities intended to work exactly the same way for BGEE as well as BG2EE?
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