[MOD] -Will to Power- a 2E-inspired psionics system for the Infinity Engine
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Makes sense re: the poison. Though typically if I'm using against a foe it's to put a bite in their spell casting, so the damage is more icing on top than anything else.
Regarding Psychic Blade, it'd be smidge helpful for Psionicist, but less so for the Soulblade and ...huh, I have no idea how monk weapon progression works, so maybe that one as well? In any of their cases, Psychic Blade has got a lot of competition in the magic weapon department.
I am -no- help on the technical aspects of modding, didn't even realize BD was still developing updates to the engine! Good luck on what sounds like a vastly complicated bunch of work xD
Re: HLA's: No doubt, it's not a power set to rely on and especially not with your opening up more powers to Soulblade and Psypher. I was more saying that since the Psy powers are on the far lower end of the scale anyway they prolly only need the nerf bat from one end rather than both.
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In any case, very cool to see all this coming together; can't wait to hear the specs on the new powers!
I don't know if you did that on purpose, @subtledoctor , but in PnP Psionics gains a d6 as HD.
To be honest, I'm kind of proud of being considered. Just keep me away from spelprot and we're cool.
About the HP: as I said in the M&G thread once, Imoen always is a Psypher (now Psionist) in my runs and IIRC she receives a d6 as HD. That never was a problem, in fact I spammed so many powers with her that I reported it to you on said thread.
Just a heads up about balance. It is your baby.
PS: Now I notice the "no dual-class" thing. That's bad, my canonical Imoen won't be possible anymore. Are you using the sorcerer now as a base-class?
Edit: Just occurred me and IDK if it is possible or doable, so here's the idea:
The powers consume Fatigue instead of HP. And if your Fatigue reach -X the psionic collapses. You can apply a #93 effect every level (one spell with 50 headers, copy & paste, applied at level 1) to alter the char amount of Fatigue.
IIRC, #93 accepts negative values to actually reduce fatigue.
Making it as an aura effect that every round removes itself and increases the char fatigue. This way the character's Constitution would still be respected, normal ways of reducing Fatigue would still apply and a Psionic with regeneration wouldn't be a god walking upon mortals (that is the downside of the HP usage)
You can even work it with PnP's amount of points, as long as you scale #93 accordingly.
Brainstorming here.
Would it be possible to use the abilities similar to rage or berserk that would raise the non warriors HP for a short period of time when they initiated some sort of psychic battle?
I can try to sketch something viable if you want to. The visual representation would be a problem indeed.
I can create some new icons to represent amounts of Fatigue drain (for 50%, 25%, 10% and 5%).
But IDK how to make the game read the current amount of Fatigue and give you the appropriate icon. You would have to work your magic here.
Or just stick to the HP and make this whole thing easier. :P
I think there was a time power that allowed the delay of damage; not countering but shunting it off to be dealt with later. Although such a power could run into problems considering Powers are fueled by HP?
Re: Clairsentience;
A couple possible a High Sciences:
Precognition: A power reflecting superior tactics that renders every member of the party sanctuaried for one turn or until an offensive action is taken, modeling the Psions knowledge of the future in an abstract sense. Something to allow the player to position their characters and buffs as potently as possible (esp during those event battles that force one into awkward party placement).
Chronological Alignment: The opposite of the power above it, this power sits inactive (but hp consumed) on the character until someone uses Timestop, at which point the Psion will "tag along" with the mage who casts. Better suited if it could limit the tag along to enemies only, but not syre if that's possible..
As a Devotion:
Battle Cognition: A short duration buff on attacks, ac and saves based on combat cognition.
A couple Science(s), maybe?
Elsewhere Stance: A significant bonus to Breath saves and "projectile" based spells, reflecting the psion knowing how an attack will disperse and being already someplace else.
Foresight (Psionic Contingency, basically): What it says on the tin, based not on "spell storage" but a psions preternatural awareness of later psionic needs.
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An extra Biokinesis thought:
Hulking Blow: increase to Strength and chance to "buffet" targets struck by the character.
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Excited to see what more is brainstormed =D
maybe the psion could "regenerate" (lose) 1 fatigue level every round (so he's never becomes fatigued normally) and gets varying levels of fatigue by using abilities, those being such that fatigue levels affect them negatively (they become uselessly weak with negative luck)
Don't worry, I'm a big boy. I'll not cry. But one question: why did you choose to not allow Dual-Classing? I asked about the Sorcerer thing first because I thought that using it as a base class was the reason to limit DC.
About the powers, I'll come back to it and give a one by one insight, now my time is a little bit short.
Great job, doc!
Meditative Foresight sounds fine, my only concern is balancing a one hit negation with 4 hp lost (but slowly regenerated). I suppose that's a mildly good trade-off? Another option might be a one off luck effect, just to give it some separation from Mind Ward and Carapace.
Clairvoyance sounds good as a Devotion.
True Strike as a Wiz Spell just adds 20 to your to hit, would your True Strike make the attack function as a true critical? And is this maintainable or something the Psion woupd pop in thick of combat?
For Object Reading, could the hp cost of the power be given an 8 hour duration rather than the normal regen rate of other powers? In this way a Psion can still pop it indefinitely like their other powers, but there's a significant cost to doing it "in the field" as it were.
Precognition and Danger Sense both seem fine.
On the meta-psionics side:
For Clair+Telepathy, Something that makes the target more susceptible to thePsions powers, reflecting the psion reading the mind of the target to better psionically influence them. Maybe something to evade mind blank or prots from stun/dom/charm, or just a Telepathy focused version of Greater Malison?
Dimensional Anchor definitely sounds like something I'd pick up ^_^
For Clair+Pyro, spell reflection seems like a pretty magic focused effect. To toss some alternative ideas out; Force Attraction, a save penalty vs energy attacks on a group of targets; Energy Purification, a power to turn Pyrokinesis powers into pure magic or crushing damage while maintained (possibly more trouble than its worth); Last possible idea, some kind of Energy chain that allows a Pyro effect to follow a target.
I agree the Body Control Power does make more sense as a Clair+Biokin power than straight Biokinesis, and a higher level transform power is currently kinda lacking in straight Biokin anyway so it sounds like a good trade off.
Aaaand, lastly a new Tele devotion... hmm, how about something that punishes a target for trying to affect the psions mind? A maintainable power thst pops when the character is the target of (anything that trips mind ward) that forces the caster to suffer a save vs fear effect.
(Edited, cuzz typing on a phone keyboard is terribad.)
Would fighters be allowed to dualclass into psionicists, or soulblades be allowed to dualclass into thieves?
And would multiclass fighter/psionicists or soulblade/thieves be allowed?
Alternatively, a buffed field effect that drastically reduces a high power foes effectiveness could make a nice addition. Thought that might be the case, but assumed you'd know far better than me what's possible.
And yes, making MC kits is a pain.
For Clairsentience, and not at all sure if it can be implemented, what about a power that extends the range of other powers to your remote viewing area? Or, perhaps allows one to target a given creature as if they're right by you no matter how far away they actually are (separated by game screen barriers, of course). A mental co-location of sorts. Dunno if it even could be done of course...
A mass blindness effect for Clair + Telepathy seems in keeping, flavor it as the targets getting mass hallucinations of a future or past that isn't there.
For Clair + Pyro, and another one that I'm pretty sure can't even be done with the engine, a temporal stutter spell that forces a target to take their damage x seconds in the future; potentially allowing the psion to delay damage on a target until some later point.