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[Deleted User]
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I believe that at 9 int you can only cast up to level 4 spells.
Some more editing: Oh yeah, and this site might be of assistance to you: http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Intelligence
However I just tested it in ToB at max level and with 9 intelligence my wild mage could cast level 9 spells (5 of them specifically).
Edit: Oh, and I checked, multiclassed mages can't get level 5 spells in Baldur's gate 1.. http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts (XP cap for entire character is 161000)
EDIT: You actually hear it in one of the Icewind Dale character voice sets: "Whelp, it looks like I'm gonna have to go on a killing spree."
Greater wisdom just gives greater lore and more spells for druids/clerics.
http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Wisdom
Given the amount of Wisdom-increasing tomes in the game, its quite possible for your Cleric/Druid to get lots of bonus spells
Now I'm just terrified of typing anymore in case I use another word that seems off....
My suggestion would be to keep Intelligence as it is right now for Easy and Normal difficulties, but change it to how it is in D&D tables from Core Rules and upward, with the bolded warning in the description that you will not be able to cast level 9 spells with 18 starting intelligence!