@Typo_Tilly, I'm glad someone else is discovering the wonders of the Teleport Field spell. I just used it in the battle with Irenicus in Spellhold, to keep all the clones and assassins off my casters, and it was awesome. Several of them even wound up stuck over in the glass jars area, waiting to be picked off at range at our leisure.
Your party there might be a little weak on frontline melee, but with three arcane casters, it looks to me like it should be doable, especially if you use summons to do some melee tanking for you. Also, there's Teleport Field. Throw one of those babies into the area with one caster, and then everybody but Rasaad should be free to cast spells every round without fear of disruption.
Is your Tilly character a cleric? Clerics' skeleton warriors and aerial servants are some of the best summons, plus clerics get some really needed protection spells. Also, there are a few battles in ToB where Holy Smite is really, really helpful, because it can hurt some creatures who have very high elemental and magic resistance.
Those arcane casters should all get planetars in ToB.
I'm told Rasaad is supposed to be pretty strong at ToB levels, but I wouldn't know.
Archers might be a slight problem, but I bet you can handle it.
There are some battles in ToB that are very hard no matter what your party composition is, but I'm pretty sure any party can beat the game in vanilla.
Epic level spells go in your ninth level spell slots. It's up to you whether you want to roleplay that Tilly is getting them as special abilities, but they won't actually go into the special abilities button without a mod.
@typo_tilly , I really like those stat tables that break down the attributes into sub-attributes. Is that from the AD&D manual, or did you make those up? The tables and sub-attributes would have been interesting and helpful to have and discuss in some of the threads where we've debated the meaning of the stats as interpreted for real life.
I'm glad to finally read the continuation. I like your honest storytelling - about HP rolls, not being able to sell wolf pelts (remember, you can still sell them in Beregost, in the tavern with Marl), a bear's actions under the effect of the Spook spell ^_^
It adds to the feeling greatly. Wigglebottom is a cool surname, BTW
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I dropped so many burny potions there that the chess board should have been almost molten.
Your party there might be a little weak on frontline melee, but with three arcane casters, it looks to me like it should be doable, especially if you use summons to do some melee tanking for you. Also, there's Teleport Field. Throw one of those babies into the area with one caster, and then everybody but Rasaad should be free to cast spells every round without fear of disruption.
Is your Tilly character a cleric? Clerics' skeleton warriors and aerial servants are some of the best summons, plus clerics get some really needed protection spells. Also, there are a few battles in ToB where Holy Smite is really, really helpful, because it can hurt some creatures who have very high elemental and magic resistance.
Those arcane casters should all get planetars in ToB.
I'm told Rasaad is supposed to be pretty strong at ToB levels, but I wouldn't know.
Archers might be a slight problem, but I bet you can handle it.
There are some battles in ToB that are very hard no matter what your party composition is, but I'm pretty sure any party can beat the game in vanilla.
For Keldorn, if I'm giving him back to his family I like to think he was with them retired until he was called on that one last time.
Good luck with your new run.
It adds to the feeling greatly. Wigglebottom is a cool surname, BTW