I would like to renew the call for higher level cap and more than 3 classes
Dark_Ansem
Member Posts: 992
In the toolset, we can potentially set class levels to 60. PER CLASS. Leading to monsters with 180HD. Now, I'm not saying that Players should be able to go as far (I daresay that lvl 100 would be more than enough for most builds, once class numbers are increased and metamagic/feats in general are unhardcoded - to make it viable for spellcasters). A proper template system would also help.
My point is, the engine can handle it. And I seem to recall that, in the non-enhanced toolset, you'd only go to 60 in total.
The potential is there, why let it go waste?
My point is, the engine can handle it. And I seem to recall that, in the non-enhanced toolset, you'd only go to 60 in total.
The potential is there, why let it go waste?
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Epic spellcasting should get proper implementation though.
EDIT: you're right BTW. Epic levels don't end. I suggested 100 because it's fitting for a cap.
Also there is no theoretical limit on a character's level but no doubt it will get progressively more difficult to find suitable encounters that reward experience points. Some things like certain summons have been made for NWN which stop progressing at level 40, and I think they should leave it as it is, 40+ should be for modders if it gets uncapped.
If they're going to set a cap they should probably do it at a power of 2 for example 128 or 256 so it works nicely with their programmer things.
I support either 128 or 256 with the possibility of setting custom caps per module.
For modders and PWs, a lot of worlds have convoluted systems for "extended epic" levels past 40. There has been a lot of work on a lot of worlds trying to work around this. Being able to unlock those and make real levels would be huge for these worlds.
Make it optional and just unlock it. Pad out 2das to 60 or 80 (using same stat progression, etc)... Let the modders deal with any imbalances it might make (in spell casting or otherwise).
"normal" modules won't be effected since option isn't enabled (cap at 40 by default).
There are also other similarly named cards such as the GUI overhaul card which actually aims to do something entirely different and isn't relevant to the topic.
The reasonable conclusion is that they want to do it but it's on hold until they finish the UI stuff which is also on hold until they have time to research how to do that in the best way.
You could however make the argument that a level "number" doesn't have the same impact or space requirement on the UI so they could start by unhardcoding the level cap for modders first. That's the suggestion I would make.
I don't think any cap, except for the exp one would be a great idea, could possibly stifle later modders from pursuing this type of world.
And I do like the idea of being able to take 4 classes, I thought about it when playing a level 60 server where I would think "I could easily fit another class in here" *drools
Edit: Quote from player @ Aventia reached level 2072: "The largest 32 bit integer is 2,147,483,647 so that is the maximum xp a toon can receive. I reached this amount tonight at level 2072"
I totally agree, but like the old saying goes; "when in doubt try it out" All you have to do is join the server and make a toon or join the forum to find out for sure....though you would need the Diamond or 1.69 version but NO haks are required.Oh and dont take any subrace,,you take after login. My highest level toon there is a pitiful 226, my next level will be at 25425000 exp currently at 25407886 exp.(from my character sheet).
One option would be to wait till someone hits 40, then level them back to 20 but keep all their stats. Or maybe you keep repeating the 39->40 levelup each time. Some servers don't bother with this and have the levels after 40 be done through a dialog instead of the standard levelup screen.
Point is, there is no simple switch that you can turn on and get infinite levels in NWN. The assumption of 40 levels per PC is hardcoded in a few places, and the assumption of 60 levels per any creature even more so. Just unlocking that would require nontrivial work, and then you'd actually need to set up the progression tables and rules for all those levels, which is a significant game design issue.
Yes, you are correct, I have played at 4 different over level 40 servers, they all had a different approach to over 40 level, but they all used some sort of dialogue and only one of these (a level 60 server) granted
Feats (and some custom feats), skills, and abilities post 40, but that server was so heavily modded that it died and won't be back soon unless...idk
Anyways thanks for that clarification, guess I took it for granted
Again, point is I don't know. I'm just nervous. It's an old program.