Saved from death at level 1 via damage resistance?
RedWizard
Member Posts: 242
Huh so I'm replaying BG1EE at core rules without story mode and I noticed that twice Xzar has been saved from death at level 1 by being left at 1 HP and resisting the leftover damage that would have killed him (bandit arrow hit him for 6, he was left with 1 HP and resisted 2 as he has a max of 4). What's weird is that it doesn't seem to happen every time that would result in death, Kagain had no problem dying to 2 kobolds that got lucky hits before (one of which dealt 10 damage... on a non critical, thanks for the balance SCS)
Is this an EE change? Besides that I only have SCS installed.
Is this an EE change? Besides that I only have SCS installed.
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I have vivid memories of dying to that wolf on the second map, or Tarnesh's magic missiles.
I suppose just like joluv said it's not 100% reliable and repeated hits will still kill you.
If you're curious there's an old thread with a few tests: https://forums.beamdog.com/discussion/comment/833874.
what happens is, if you have a maximum HP value of ( 12 i believe ) or lower and are at full health, it is impossible to kill you in one hit ( in fact, if your HP value is 1/1, you are immortal to damage )
this was no doubt an intentional design way back in the day, to make it so that if new players made low HP characters, then they wouldnt be getting instant game over screens from enemies instagibbing low level characters
That bug was only identified quite recently and still exists in the current retail game. I think it should be fixed in the next full release.
It is also the same for area effect spells that allows a save. Those spells are coded to hit twice, with the second hit being blocked by saving throw. If a 4 hp mage is hit by a lvl 10 fireball, the first hit of 5d6 will do 3 damage as to allow no-one shot kill on full hp lvl1 char rule. If the mage saves he will survive, since the second 5d6 is avoided. If save is failed he will take the full second 5d6 hit and since he had 1 hp left, will be charred/chunked beyond resurrection most probably.
Thanks!