Direct connect and UDP failed.
Quasimojo
Member Posts: 4
Whenever I try to log into a certain server, I get the following message:
"Attempting to find server. Direct connect and UDP failed. Requesting relay token. No response from any available relay. Connection to the server has failed."
I can log into this server fine on my DSL account, but always get the above error message when logging in on my wireless internet (AT&T Homebase). I can log into other servers fine from the Homebase, but not this one in particular. The DM has enabled uPnP and it still did not work. I tried forwarding the NWN ports on my end with no results. I can log into other games just fine. Is it an incorrect setting serverside? Any help is greatly appreciated.
"Attempting to find server. Direct connect and UDP failed. Requesting relay token. No response from any available relay. Connection to the server has failed."
I can log into this server fine on my DSL account, but always get the above error message when logging in on my wireless internet (AT&T Homebase). I can log into other servers fine from the Homebase, but not this one in particular. The DM has enabled uPnP and it still did not work. I tried forwarding the NWN ports on my end with no results. I can log into other games just fine. Is it an incorrect setting serverside? Any help is greatly appreciated.
0
Comments
I couldn't help but notice though, that we both have AT&T wireless internet, although the service and hardware differs.
Sorry I didn't checked for an answer earlier, but still after 10 days, can't join ANY server (I try a few random ones every time with no luck) this is what I get when trying to join an online server
And this is what my log file says when trying to join for example to the server that I'm actually interested:
I tried both launching the game from Steam, uninstalling and using the Beamdog launcher instead, but nothing changed
I tried port forwarding the port that is shown on the logs, and since it seems to be randomized, I opened ALL ports from the router
Windows firewall isn't the problem either
Seems like there's some kind of firewall or network filter in place that prevents udp communication from working on your end.
I gave it another try, after a few failures at joining this time I (correctly) opened all ports from 5000 to 65535 and it works... the problem seems to be the following line:
Every time the game launches it seems that its picking a random port number instead of a fixed one (For example, on my previous comment, it was 65303)
Is there any way to set a fixed port for the game? Since leaving 50k ports open its like a sin to me since my job consists on network security :P
Hello,
please make sure you allow and correctly route udp inbound traffic to previously-established outgoing traffic (i.e. employ conntrack and dont reject related packets). Almost all routers and firewalls would be configured this way by default as it is essential to have UDP traffic work on most applications.
You can set [Profile] Client Port=nnnn in nwnplayer.ini to always use a fixed port, but this is strictly speaking not a supported usecase for the game network protocol and may provide you with additional Fun down the road.
Thanks!
Hi,
I tried setting the port on nwnplayer.ini but it keeps selecting one at random, and the next time I open the file it went back to "Client Port=0"