Problem with Charname and Dorn in BG:EE
juddsi
Member Posts: 4
After a few weeks break of playing I loaded my save and faced something very strange. My Charname and Dorn are all the time kind of starting a dialogue, stopping walking and facing towards each other, but nothing else happens.
This happens every couple of seconds, so it's very hard to move around when these two stop walking so I have to click them to move again all the time. Other four party members function normally.
Also quicksaving doesn't work most of the time because of this dialogue mode. I tried to load my previous chapter saves, but this same applies there so it doesn't help. I dunno if there was some updates during the last weeks that could cause the issue. What should I do?
This happens every couple of seconds, so it's very hard to move around when these two stop walking so I have to click them to move again all the time. Other four party members function normally.
Also quicksaving doesn't work most of the time because of this dialogue mode. I tried to load my previous chapter saves, but this same applies there so it doesn't help. I dunno if there was some updates during the last weeks that could cause the issue. What should I do?
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I doubt an update caused this; it sounds like the infamous stutter bug. One of the only "cures" I've heard of is killing the responsible party member then resurrecting them. Perhaps you could try killing Dorn? If that doesn't work, you can upload the save (if you want) and I'll see if I can find the problem / fix it.
Edit: P.S. - Are you playing with any mods installed? What game version are you running? Are you playing with the Siege of Dragonspear DLC installed?
Is the BALDUR.SAV the right file or do you need everything in the save folder? Thanks!
You're on the right track; I do indeed need everything in the folder. You need to zip up the parent folder where the BALDUR.SAV is located. For example, if I was to upload my quick save slot I would navigate to C:\Users\username\Documents\Baldur's Gate - Enhanced Edition\save\ and zip up the folder 000000001-Quick-Save. If that was not terribly clear, please refer to this guide.
Attach this zip file (of whatever save game is broken) to your post, and we are good to go
The following console command was used to fix the bug, but please note that this command is specific to this case, and might not work correctly for everyone:
C:SetGlobal("kryll_conv","GLOBAL",2)
Poi ti faccio sapere.
C:SetGlobal("kryll_conv","GLOBAL",2)
worked. Here's your fixed save:
-Ricey
I've the same bug and I can't solve it by myself. Like others, I zipped my save file and I join it to this comment. Please, someone of you can fix it ? I wouldn't restart all the game just for that !
Thanks by advance !
The command
C:SetGlobal("kryll_conv","GLOBAL",2)
worked. Here's your fixed save:
Thank you very much! My game is more pleasant now!
Thank you very much, I had given up playing after the update luckily I found after some time this help.
Worked well. =D
Sorry for my bad english.
I tried the Global fix mentioned previously to no avail. If I go back to the auto save from the monk encounter, his movement is fine until I transition.
Edit: I am not familiar with the use of editor programs such as EE.
... that detail doesn't appear to be relevant. Dorn doesn't have anything special to say at the heretic temple. Instead, it seems that you ran out the timer on something else he wants to say.
The fix earlier in this thread is for a particular stutter bug in BGEE. It definitely won't help with a stutter bug in BG2EE. If you want this one diagnosed and solved, I recommend uploading your save.
I'm attaching the save file where the problem started. I also have a slightly older save from just before it started.
From readme:
If I understand correctly, it will show the line from the scripts that may be causing the problem. Near Infinity is an editor which shows the line number for scripts, so get it too, so we can see the problematic lines. My scripts usually use the "L#" prefix so if it's that, send me a PM so we could continue the bug-hunt there.
Link to Near Infinity:
https://github.com/Argent77/NearInfinity/releases/tag/v2.2-20211218
Run Near Infinity and open DORN.BCS and see blocks that start (or somehow include) line 34 and line 153. BCS lines are numbered in NI.
I’ll install and try Near Infinity after I get home from my Sunday afternoon Palladium Fantasy game.
In the vanilla version of DORN.BCS, the block with line 34 is about ending the Viconia romance if you commit to Dorn, and the block with line 153 is about noting in your journal that you met Dorn in BGEE. Clearly, you have a mod that extends the script from the beginning, and one or both of the blocks involved in this stutter was added that way.
Then two screenshots from Near Infinity showing the blocks in question of the DORN.BCS file.
I'm not sure of where to take it from here though. I will next attempt removing any mods that are not currently in play to see if that helps.
If I uninstall Stutterbug, Dorn will not initiate the conversation and his movement remains stuttered.
I removed the Nathaniel NPC mod and the Dorn Extended Romance mod.
The only NPC mod I have currently installed is Verr'Sza.
The conflict that caused the initial stutter seemed to be a conflict with the Dorn Extended Romance mod.
Everything seems to be working properly now.