What's your preferred party size in IWD?
Quartz
Member Posts: 3,853
Being as guilty of restart-itis as many of the forum-goers here, I've noticed a trend: I get bored and restart when I'm running a full party.
Four, on the other hand, seems to be about optimal for me. This can be a little awkward because inevitably there are a lot of items I can't put to good use, but when I run six, a couple of my characters end up being unimpressive. Plus, divine casters get ... less enticing when a party's Bard acquires War Chant of Sith, at least for me.
With four, all of them can shine in their own way. For example, right now I'm running a Barbarian, Swashbuckler, Fighter/Mage/Cleric and Sorcerer. Sort of wishing I hadn't made the FMC a fighter at times due to slow level progression, but it's a pretty fun and effective combo as these things go.
What about y'all?
Four, on the other hand, seems to be about optimal for me. This can be a little awkward because inevitably there are a lot of items I can't put to good use, but when I run six, a couple of my characters end up being unimpressive. Plus, divine casters get ... less enticing when a party's Bard acquires War Chant of Sith, at least for me.
With four, all of them can shine in their own way. For example, right now I'm running a Barbarian, Swashbuckler, Fighter/Mage/Cleric and Sorcerer. Sort of wishing I hadn't made the FMC a fighter at times due to slow level progression, but it's a pretty fun and effective combo as these things go.
What about y'all?
- What's your preferred party size in IWD?67 votes
- One (solo)  8.96%
- Two  2.99%
- Three  1.49%
- Four10.45%
- Five10.45%
- Six (full party)65.67%
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Comments
Currently running a solo Dragon Disciple, and it's super fun! It was a little tough until I got level 3 spells (Skull Trap) and then, it's just fantastic! Killed Yxunomei in a single attempt, without taking a single point of damage and without using any healing potions. It's not just the XP boost, but soloing also helps me utilize some crucial micromanagement tactics and use the terrain (that is, long passages, corners, choke-points, etc.) effectively, and that just makes it so much more interesting. It's enjoyable, it's highly challenging, and it feels splendid.
Same goes for Icewind dale 2
If I play on my phone, though, I always play solo. Not enough real estate to handle more than one character at a time.
After a period of not being able to play the game for three years or so due to technical limitations (no computer of ours' would run it properly–on Mac, the OS 9 to OS X gap was taking place during the release of the BG series, resulting in some prominent incompatibilities), my solution at last was to run a four-character party through BG1. My PC Cleric, Kagain, Imoen, and Edwin. So basically the best of the best of each single-class. It worked!
Then I went for a PC Fighter/Cleric, Imoen, and Edwin. Then a PC Fighter/Cleric and PC Mage/Thief. It's fun to get more and more minimal, but I've never had a lot of fun playing solo to be honest.
One of my most fun recent games was a Dwarven Defender, Jan, and Cernd. The smaller party "fixes" Jan's big flaw, (the sloooooooooow arcane progression-- same reason I never bring Aerie along), and Cernd kind of slots in as both a secondary offensive tank *and* a secondary offensive caster.
Also, provided you have a mod that gives you early access to him, Tiax is another phenomenal choice for a small-party run. Quirky, neglected, and versatile. You really learn to love the Ghast, too, (probably the best "bonus ability" of any NPC in BG1).
Seven - I take along the Afaaq djinni companion as well.
You should take a look at argent77's mods:
Afaaq, the Djinni Companion effectively adds a 7th party member.
Golem Construction for Spellcasters allows your mages to construct golems that will follow your party across maps, and (I think) don't count towards the summoning limit (but have their own limit).
(On a related note, has anyone checked whether the 2.5 patch has fixed the bug that messes up your party formation when more than 6 characters are selected?)
In Icewind Dale 1 and 2 I try to keep similar setups.
Human Paladin (2H sword)
Half elf Ranger (2 weapon)
Dwarf Cleric/Fighter (Weapon + Shield)
Human Cleric (female)
Human Thief (female)
Human Mage
Always choose good alignment for all characters. The classic heroes in Dungeons and Dragons type of setup.
I've recently created a new group for Icewind Dale now that the achievements are there.
Really looking forward to get started.
Clone any game items simply by exporting 1 char with the item then move the item/s to the next char and repeat. Its the best way to equip the entire party with the best boots, belts and armors along with uber items like the chess peaces.
Sixth person still regularly trips up pathfinding
I’ve gone with;
Fighter
Undead Hunter
Cleric (Priest of Lathander)
Mage/Thief
I figure that that covers enough bases that I’ll be OK, although, having never played with such a small party, at least in IWD, I do expect a few teething problems.