color spray change (or bug?) in 2.5
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Sleep(Wake on Hit) is no longer triggering the "wake up" animation when the creature is woken up prematurely, instead waiting until it's full duration has expired to play.
Unconsciousness from Non-Lethal damage is still incorrectly causing "Sleep/Wake on Hit", as it has since that option was implemented. As of the v2.5.16.3 IWDEE release, it is also waking the creature up on the same strike that knocked them out, rendering it functionally meaningless.