Skip to content

color spray change (or bug?) in 2.5

The user and all related content has been deleted.

Comments

  • CamDawgCamDawg Member, Developer Posts: 3,438
    The current behavior is correct, but we missed updating the description. Color Spray now behaves as it did in the original IWD.
    Quartz
  • The user and all related content has been deleted.
  • kjeronkjeron Member Posts: 2,367
    CamDawg said:

    The current behavior is correct, but we missed updating the description. Color Spray now behaves as it did in the original IWD.

    It may have functioned that way, but the current description (Unconsciousness) also matches the original IWD, as well as PnP and reason - it's basically inducing seizures from flashing lights.

    Sleep(Wake on Hit) is no longer triggering the "wake up" animation when the creature is woken up prematurely, instead waiting until it's full duration has expired to play.

    Unconsciousness from Non-Lethal damage is still incorrectly causing "Sleep/Wake on Hit", as it has since that option was implemented. As of the v2.5.16.3 IWDEE release, it is also waking the creature up on the same strike that knocked them out, rendering it functionally meaningless.
    Quartz
Sign In or Register to comment.