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Dark-Sun Baldurs Gate Style

DarkmaekoDarkmaeko Member Posts: 66
edited February 2019 in BG:EE Mods
refer to the Dark Sun: Shattered Lands bg2:ee mods thread
https://forums.beamdog.com/discussion/72931/dark-sun-shattered-lands#latest
Post edited by Darkmaeko on

Comments

  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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    Post edited by Darkmaeko on
  • WarChiefZekeWarChiefZeke Member Posts: 2,655
    I'm a huge Dark Sun fan but tbh I wouldn't want it in the IE engine. The engine it has is even better in a lot of ways. Fully functional psionics, triple dual classes, elemental spheres, druid/mage multis, are things I can't get under the IE engine and thats one of my favorite things about the two DS games.
  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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    Post edited by Darkmaeko on
  • RaduzielRaduziel Member Posts: 4,714

    I'm a huge Dark Sun fan but tbh I wouldn't want it in the IE engine. The engine it has is even better in a lot of ways. Fully functional psionics, triple dual classes, elemental spheres, druid/mage multis, are things I can't get under the IE engine and thats one of my favorite things about the two DS games.

    Except for the triple dual class (that is not an exclusive feature from DS), everything else is pretty much doable.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    I think DS has a few races that would be, if not impossible, very difficult to implement (e.g. the half giant and an insect race iirc). First of all, one would probably need to replace a few existing races, or some such thing. You would also need the animations, which would be no small project (or sub project).
  • WarChiefZekeWarChiefZeke Member Posts: 2,655
    edited May 2018
    With a base 5 unarmed attacks per round why we have never had any legendary thri-kreen monks is beyond me.
  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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    Post edited by Darkmaeko on
  • GrammarsaladGrammarsalad Member Posts: 2,582
  • The user and all related content has been deleted.
  • WarChiefZekeWarChiefZeke Member Posts: 2,655
    edited October 2018
    I wouldn't mind volunteering to add scripting/conversations to make all the in game events work in the IE engine.

    A few things that are going to be a pain to implement but really should be done is the psionic wild talent and elemental sphere system, and an expanded multi class system including my beloved Druid/Mages and triple multiclasses.

    Also, what will be done for the Thri-Kreen? No good IE sprite exists for them and they are a key race in-game, for PCs and NPCs.
  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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  • DarkmaekoDarkmaeko Member Posts: 66
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  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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  • DarkmaekoDarkmaeko Member Posts: 66
    edited January 2019
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