Nwn coming to Android!!!!
Staran
Member, Mobile Tester Posts: 295
But I haven’t owned an android tablet in forever.
The plans they mentioned in the livestream look interesting.
I didn’t hear the word IOS, though.
I don’t see it possible but is it in the cards?
The plans they mentioned in the livestream look interesting.
I didn’t hear the word IOS, though.
I don’t see it possible but is it in the cards?
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Any ETAs or such?
http://blog.beamdog.com/2018/07/july-6-livestream-recap.html
The toolset probably isn’t going to be included, I guess. Programming on touch screen is a little too inconvenient.
And it is going to be a while for 64 bit
Not knowing anything about android tablets, I am just wondering about possible system requirements
I was just wondering the hardware that was required to tun it on an android to see what it would be able to run on IOS. I was expecting it to be hardware intensive.
It doesn’t seem to be.
Big question,
Will console commands be allowed?
Nice! Now just change NWN to turn based, add full party control and this will be my first phone game!
And it will no longer be NwN. Actually NwN on the PC has a sort of pseudo turn based system in that you can hit the spacebar at any time to pause the game and issue orders.
TR
And yes, that would change NWN, it would actually make it playable on phones.
I hope there would be an official workaround for iOS modding/modules.
However- I do both acknowledge and agree with the concerns about the usability of this game on mobile devices. Correct me otherwise but Infinity engine games like Baldur's Gate include auto-pause functionality for encounters and combat events.
It may be beneficial for Beamdog to implement auto-pause functionality in Neverwinter Nights EE before releasing on mobile platforms, and to default those settings as enabled on such devices. This isn't going to be an easy game to play on tablets and phones; it's fairly complicated, just like BG and IWD but less so. I make heavy use of auto-pause on enemy sighted in BG and IWD and I could imagine this functionality being practical for mobile players in Neverwinter Nights- especially for newcomers to the genre. To be clear, multiplayer is the gem of Neverwinter Nights but many new users are probably going to familiarize themselves by playing the OC and premium content.
As for the party control, please use https://forums.beamdog.com/discussion/71679/the-full-control-of-ai-party-summons-henchman-companions-and-familiars-card-discussion
@Staran - not sure if you've seen:
We’ll make sure Neverwinter Nights: Enhanced Edition on mobile runs on the most modern devices. During the livestreams, we showed off the game on NVidia Shield and Samsung S8. Luke used the Samsung Galaxy Tab S2 at the Edmonton Expo.
http://blog.beamdog.com/2018/09/september-28-livestream-recap.html
But he also said what I expected all along which was there was not going to be a toolset in the mobile version. Makes sense.
So you need a pc to create a module.
But where do you put it to play on mobile?
Nwsync? But Nwsync is a database of pc modules and such.
Is nwsync a way of bringing your modules over to android and iOS?
Is it multi platform and have the same entries?