Intel Crashes, 3 month passed and still not fixed.
h3x4
Member Posts: 9
I was excited to buy NWN:EE and play on my laptop. Now I can't do it due to Intel card crash bug , and I cannot play with my friends on Arelith for three month now
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Crash on Intel integrated cards is a serious issue, which I am sure affects a lot of users. I do not understand why it hasn't been resolved yet? I mean Jewish saying "If a problem can be solved by money it is not a problem", meaning beamdog isn't very well motivated to fix it.
I honestly think intel users - consumers, that do have same issue should be compensated because it is Beamdogs fault that they cannot play on their favorite multiplayer servers since everyone moved to NWN:EE.
Please give it a thought Beamdog, because after three month things like "we are working on it with Intel engineers" starts to lose its weight as an excuse for such serious issue.
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Crash on Intel integrated cards is a serious issue, which I am sure affects a lot of users. I do not understand why it hasn't been resolved yet? I mean Jewish saying "If a problem can be solved by money it is not a problem", meaning beamdog isn't very well motivated to fix it.
I honestly think intel users - consumers, that do have same issue should be compensated because it is Beamdogs fault that they cannot play on their favorite multiplayer servers since everyone moved to NWN:EE.
Please give it a thought Beamdog, because after three month things like "we are working on it with Intel engineers" starts to lose its weight as an excuse for such serious issue.
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A part of the slowness of the fix is dealing with the time difference between the BD team in Alberta and the Intel Driver team in Poland - there's not a lot of overlap in their workdays.
Thank you for your patience.
-Dave
" We’re going back and forth with Intel on the issue. On our end we’ve tried everything and it crashes somewhere in the Intel driver and we can’t trace what is causing the crash. We’ve spent many hours trying to narrow the issue down, without any results. I’ll ping Intel again on Monday.
It seems to be limited to a few chipsets. We have been unable to reproduce the crash in a consistent manner in the office so we could trap the cause. Needless to say, this has been a very frustrating issue."
Did you not test this game on Intel laptops prior to release? If not, why not? If you did, why not release the fact that it was incompatible before hand?
This is a tough pill to swallow given pretty much the only selling point for the re-release of this game was increased compatibility with modern machines.
I paid 35 to down-grade to an unplayable product. This doesn't reflect well on Beamdog.
We want to fix the Intel issue, but it’s incredibly hard to debug something we have no symbols for and no valid/reliable repro hardware.
Intel themselves have managed to reproduce the crash but still haven't found a solution.
If you can reproduce Intel GPU-related crashes in NWN:EE regularly and reliably on your laptop, contact us, and we may buy it (on the condition it's a local 100% crash repro, the "click here to crash"-type of crash)! It’ll help us understand what part of content in the game is causing crashes and performance issues on Intel laptops.
http://blog.beamdog.com/2018/06/june-22-livestream-recap.html
OS Name Microsoft Windows 10 Home
Version 10.0.17134 Build 17134
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name DESKTOP-QA45JMI
System Manufacturer LENOVO
System Model 81C3
System Type x64-based PC
System SKU LENOVO_MT_81C3_BU_idea_FM_YOGA 720-13IKB
Processor Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 1801 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date LENOVO 1YCN39WW(V2.06), 2018-03-16
SMBIOS Version 3.0
Embedded Controller Version 2.39
BIOS Mode UEFI
BaseBoard Manufacturer LENOVO
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Mobile
Secure Boot State Off
PCR7 Configuration Elevation Required to View
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale Canada
Hardware Abstraction Layer Version = "10.0.17134.1"
If NWN is having problems with a very specific iteration of the Intel chipset, it could be very hard for both Intel and Beamdog to track down the specific issue, and without its cause, it is remarkably difficult to come up with an effective patch.
I hate to be a Beamdog appologist but this is a real reason that closed ecosystems like consoles and the Apple environment are much simpler to support - and even they struggle!
- Name of PW.
- IP of PW.
- Link to associated PW haks.
- Name of area in PW that the crash happens in the exact same location.
- Name of area in PW you are area transitioning from to the area which crashes.
Beamdog has live streamed PWs in the past, surely with that information provided, they too would be able to reproduce the crash in the exact same location. Maybe you could even show them directly to the area in question.
I sometimes crash in the arcane tower if there's a lot of people in it.
I just checked my bin folder and I have like 20 crash reports.
Bendir Dale seems to be the quintessential example. It has four routes in and I crash no matter what.