All I do is DL BG:EE from Steam, copy the whole directory in a new location. Install DLCMerger in this new directory. And I still have the file sod-dlc.zip. as you pointed out, this is not like it should be since I have errors while running the game after the installation of SCS (messages like invalid +code)
I eventually managed to solve the issue. As suggested, I deleted the file sod-dlc.disabled from the dlc directory and launched again the DLCMerger and it is now ok. Thank you
Mods that don't change any resources that SoD changes can go without this.
New soundsets? Those need to modify CHARSND.2DA to be included at all, need to add lines to the game's dialog.tlk, and might want to modify a LUA file (BGEE.LUA in this case) to show up in the interface properly. Which are all files that SoD changes; the campaign both adds new soundsets and gives new labels to existing soundsets.
So yes, new soundsets definitely need DLC Merger, if you're installing on a version that the mod applies to.
Moving dlc/sod-dlc.zip to dlc/sod-dlc.disabled
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Merge DLC into game -> Merge "Siege of Dragonspear" DLC], rolling back to previous state
Unable to Unlink [DlcMerger/backup/1/OTHER.1]: Unix.Unix_error(1, "unlink", "DlcMerger/backup/1/OTHER.1")
[DlcMerger/backup/1/UNSETSTR.1] SET_STRING uninstall info not found
Will uninstall 1079 files for [DLCMERGER/DLCMERGER.TP2] component 1.
Restoring backed-up [DlcMerger/backup/1/dialog.tlk]
Unable to Unlink [DlcMerger/backup/1/READLN.1]: Unix.Unix_error(20, "unlink", "DlcMerger/backup/1/READLN.1")
Unable to Unlink [DlcMerger/backup/1/READLN.1.TEXT]: Unix.Unix_error(20, "unlink", "DlcMerger/backup/1/READLN.1.TEXT")
ERROR: Unix.Unix_error(1, "rename", "dlc/sod-dlc.zip")
Please make a backup of the file: SETUP-DLCMERGER.DEBUG and look for support at: https://forums.beamdog.com/discussion/71305
Using Language [English]
@visagearcane seems the installer has no rights to rename the file. You are trying to mod your original steam game folder. Make a copy of teh folder elsewhere and install your mods there to prevent your OS to interfere.
Hello! I'm sorry to ask, but I have now come to a point where i'm somewhat confused which installation option to choose!? 1, 2 or 3? Which of them is the best recommendation for most players/basic modding?
I have installed most of the IWD and BG games including then BGEE with SoD DLC via Steam, and will be modding the games with additional merchant and will change the level cap with The Tweaks Anthology. I imagine this is a "very" basic simple modding, but i'm still a bit confused as to which option is best with your DLC Merger!? ...1, 2 or 3?
Hello! I'm sorry to ask, but I have now come to a point where i'm somewhat confused which installation option to choose!? 1, 2 or 3? Which of them is the best recommendation for most players/basic modding?
Choose option 1.
The other two options wouldn't be completely wrong either, but they are more useful in conjunction with custom DLCs created by the DLC Builder.
Comments
All I do is DL BG:EE from Steam, copy the whole directory in a new location. Install DLCMerger in this new directory. And I still have the file sod-dlc.zip. as you pointed out, this is not like it should be since I have errors while running the game after the installation of SCS (messages like invalid +code)
New soundsets? Those need to modify CHARSND.2DA to be included at all, need to add lines to the game's dialog.tlk, and might want to modify a LUA file (BGEE.LUA in this case) to show up in the interface properly. Which are all files that SoD changes; the campaign both adds new soundsets and gives new labels to existing soundsets.
So yes, new soundsets definitely need DLC Merger, if you're installing on a version that the mod applies to.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Merge DLC into game -> Merge "Siege of Dragonspear" DLC], rolling back to previous state
Unable to Unlink [DlcMerger/backup/1/OTHER.1]: Unix.Unix_error(1, "unlink", "DlcMerger/backup/1/OTHER.1")
[DlcMerger/backup/1/UNSETSTR.1] SET_STRING uninstall info not found
Will uninstall 1079 files for [DLCMERGER/DLCMERGER.TP2] component 1.
Restoring backed-up [DlcMerger/backup/1/dialog.tlk]
Unable to Unlink [DlcMerger/backup/1/READLN.1]: Unix.Unix_error(20, "unlink", "DlcMerger/backup/1/READLN.1")
Unable to Unlink [DlcMerger/backup/1/READLN.1.TEXT]: Unix.Unix_error(20, "unlink", "DlcMerger/backup/1/READLN.1.TEXT")
ERROR: Unix.Unix_error(1, "rename", "dlc/sod-dlc.zip")
Please make a backup of the file: SETUP-DLCMERGER.DEBUG and look for support at: https://forums.beamdog.com/discussion/71305
Using Language [English]
Changelog:
Changelog:
Changelog:
I have installed most of the IWD and BG games including then BGEE with SoD DLC via Steam, and will be modding the games with additional merchant and will change the level cap with The Tweaks Anthology. I imagine this is a "very" basic simple modding, but i'm still a bit confused as to which option is best with your DLC Merger!? ...1, 2 or 3?
Sorry for asking! ^^
Choose option 1.
The other two options wouldn't be completely wrong either, but they are more useful in conjunction with custom DLCs created by the DLC Builder.
Nize! I understand! ^^ I will then choose 1!
Thx for all the help! ^^
Changelog: