Of course if an NPC was wearing 25 rings, 12 amulets, two sets of armor, three shields on each arm, five helmets on top of each other, a Boot of the North on one foot and a Boot of Grounding on the other, plus a bunch of cloaks covering it all, they would hardly be able to move because of all the equipment weighing them down and hindering their every move.
It should however give a 75% chance that any hostile creature would kill itself laughing at the sight.
I hate to be the voice of reason or anything, but magic rings only function on the Ring finger, and the magic from multiple rings on the same finger would be shorted out by the presence of a ring closer to the palm.
Bilbo wore the One Ring on his right index finger.
Which is why he suffered all those side effects; clearly he was using it wrong.
Is anyone else a little tired of these generic, leading titles? I'm half expecting the next new thread to be "The one thing I think the game should have is..." (without actually saying what)
Baldur's Gate had this when it was launched, and every D&D game I've played (so BG, BG2, NWN, NWN2, IWD, IWD2, and PT - though I might be mistake on this last one) so far has had this limitation. Big woop.
Ok, I might have to dig out my rule books or players guide, but I seem to remember the rules saying you could only use 2 rings. The reason *I think* had something to do with magics interacting with one another or something. Still, pretty sure the official rules stated you could only use 2 effectively.
It's true, in D&D you only have two ring slots. This is for balance reasons, I think the in-world explanation is that you don't generally want magical items that close together because their auras interact, it would be like rubbing a magnet over your hard drive, or storing your plastic explosives next to a nuclear reactor.
Let's not forget tattoos, Planescape had them. And what's the deal with having to put Ioun Stones on your head? Put them in your pocket! Lots of pockets! Filled with stones, pebbles and magic-sleepy sand!
magical rings that are too close to each other result in a collision of magical energies that would tear the wearer apart, which is why adventurers only wear one on each hand and never ever applaud each other, no matter how epic the kill
magical rings that are too close to each other result in a collision of magical energies that would tear the wearer apart, which is why adventurers only wear one on each hand and never ever applaud each other, no matter how epic the kill
That´s why there are only intelligent mages. All others accidentally killed themselves.
magical rings that are too close to each other result in a collision of magical energies that would tear the wearer apart, which is why adventurers only wear one on each hand and never ever applaud each other, no matter how epic the kill
That´s why there are only intelligent mages. All others accidentally killed themselves.
*nods sagely*
and it's a little known fact that mages, when witnessing impressive and awesome magic by fellow mages, will show their appreciation, not by clapping, but slapping their bottoms to applaud
For those who are ignorant to the whole rpg game that bg is base on... I like to say that in the adnd rules any dnd rulebook most likely you can use only 2 rings. So there is a reason. It is same thing why wizards cant use some weapons as such as clerics. There are rules and this is one of them.
Hmmmm I believe you'd need more than 25 strength to withstand the weight of 9 million rings and necklaces...
Besides, there is a limit on the amount of magical rings since before first edition came to be. Everyone should be grateful te rules for drinking too many potions is not in effect as well
and it's a little known fact that mages, when witnessing impressive and awesome magic by fellow mages, will show their appreciation, not by clapping, but slapping their bottoms to applaud
it's true.
I am reading this at work, and the visualization almost made me laugh while I had someone on the phone! xD
magical rings that are too close to each other result in a collision of magical energies that would tear the wearer apart, which is why adventurers only wear one on each hand and never ever applaud each other, no matter how epic the kill
Comments
It should however give a 75% chance that any hostile creature would kill itself laughing at the sight.
Baldur's Gate had this when it was launched, and every D&D game I've played (so BG, BG2, NWN, NWN2, IWD, IWD2, and PT - though I might be mistake on this last one) so far has had this limitation. Big woop.
What about the guy strap?
Digestive tract bonuses.
10 necklaces with 100 rings each equals a THOUSAND RINGS!!!!!!¡
and it's a little known fact that mages, when witnessing impressive and awesome magic by fellow mages, will show their appreciation, not by clapping, but slapping their bottoms to applaud
it's true.
over 9000 rings????
...>9002
Also, I like how this thread went to hell so fast :P
Besides, there is a limit on the amount of magical rings since before first edition came to be. Everyone should be grateful te rules for drinking too many potions is not in effect as well
Characters that could take both bargaining and blacksmiting became very powerful with the jewelry they could buy, and socket into their armor.
Live with it