The Improve weather effects card discussion
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
https://trello.com/c/oRGfZ0z8/161-improve-weather-effects
We would like to know how the NWN community expects to use this and how they would expect to use it within the toolset.
Please, provide your feedback in this thread.
We would like to know how the NWN community expects to use this and how they would expect to use it within the toolset.
Please, provide your feedback in this thread.
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Comments
I would not mind having the ability to scatter non-impactable objects like raindrops/snowflakes in forms that could correspond to 'otherworldly environments', as an example, perhaps we could make it 'snow' on the areas that we call 'astral space' but the snow is some sort of little 'ball lightning' object?
Doing this with tiny fireballs (lower planes use), or smoking cinders (elemental planes) or tiny whirlwhinds etc. could go a long way toward visually simulating some exotic locations.
On our server we use weather (scripted) effects for all sorts of things, and having more visuals to work with would be nice.
Example:
https://www.youtube.com/watch?v=T461Ur-iCXI
And the seeds/pollen something like:
https://www.youtube.com/watch?v=J801Ep1o5_k
https://youtu.be/PtdxXePKPu4
My only other suggestion is: would it be possible to have weather be set on a "per-tile" basis in a given area, rather than as a global setting for the whole area? That's probably a huge change, but thought it'd be worth it to ask.
1. Being able to set direction and speed of moveable weather effects, such as roiling thunderclouds moving across the sky, bolts of lightning striking specified targets, gusts of high wind in specified directions and strengths, torrential downpours in specified trigger areas. Possibly overflowing rivers and streams?
2. Darkening of the lighting when the sky becomes very overcast, as right before a tornado. Oh, and a tornado, with a designated path (waypoints). Now that we have transformations, the effects of gale force and above winds could be included: knocking over a plant, blowing a hat from a head, swirling leaves, driving snow -- that sort of ambience.
-JFK
Godrays! The forest tileset has this but would be neat to be able to place these out yourself like in caves giving a look of sunlight reaching inside from cracks.
Ash environmental to be used in volcanic areas.
Collideable rain particles so rain does not go through roof or cover.
Dynamic cubemaps if possible. Like have them animate depending on time of day and blend to another cubemap based on area weather.
Actual dynamic directional light being cast from the sun/moon, also moving based on time of the day.
Fairy particles like in the forest tileset but have it be placeable for other areas either as a placeable or some new environmental addon.
Volumetric fog!
Also I'd like to be able to roll in fog and roll out fog based on time of day (like San Francisco in the summer).
Seasons! Man, I'd love to have seasons. Perhaps a .2da to specify the most likely weather conditions. For example, the fog patterns in San Francisco and the Peninsula are different in the winter and the summer.
And a .2da to set the dawn, day, dusk, and night times, so that we can have different day lengths depending on the time of year.
Control Weather spell! It'd be so fun for a druid to change the weather on a given tileset!
How about changing the direction of shadows? As the sun moves overhead, can we have shadows that shorten and lengthen and change direction based on the time of day? And with a setting of equatorial, "normal", and arctic that defines the different angles of the sun? That is, little change in equatorial regions, and huge differences between summer and winter in the arctic/antarctic regions.
How about a module difficulty switch like DISABLE_SCOLLS_DURING_RAIN to prevent using scrolls when it's raining? Talk about motivation to cast control weather! Or maybe an "umbrella" spell?
How about % chance of lightning strike for all those fighters & clerics in full plate tromping around during a thunderstorm? Yet another motivation to cast control weather or at least protection from lightning.
Or an item property and spell effect of summoning storm clouds, rain, snow, lighting, etc.? That way a side effect of using some artifact or relic or epic spell could be the sky darkening?