Testers wanted for Tweaks v5
CamDawg
Member, Developer Posts: 3,438
Just uploaded a v5 release candidate for v5 to Github, and I'd love some of you folks to take it for a spin and see what I've broken. Download v5 release candidate 1:
Translators, I do not anticipate any further changes to the tra files, so feel free to work with the RC if you want to be ready for v5.
Changelog:
Changelog:
- Various components would fail to install on IWD2 since the underlying macros could fail for non-BG2 resources.
- Another run has been made to get all options of Adjust Cromwell's Forging Time to work for all platforms.
- The level 2/1 and 4/3 versions of Khalid in Make Khalid a Fighter-Mage (Domi) have been bumped slightly to bring his hit points in line with the other versions
- Disable Non-Hostile Rest Spawns and Alter Hostile Rest Spawns will no longer fail on areas that lack rest spawn info.
- Updated the Simplified Chinese translation, thanks to c4_angel!
- Reputation Resets at Beginning of BG2 is no longer an option for EET games, as this is already the default for EET
- Added new components: Death Cam, NPCs Cannot Pass Doors, Start New Games with Party AI Turned Off, No Depreciation in Stores, Disable Romances, and Accelerate/Decelerate Romances
- Updated the fl#add_kit_ee.tpa library (for EE kits) to the latest version
- Fixed a bug where Loosen Item Restrictions for Multi- and Dual-class Clerics and Change Item Restrictions for Multi- and Dual-class Druids could fail with a malformed 2da file.
- Allow Cromwell to Upgrade Watcher's Keep Items now accounts for the formula changes introduced by Item Revisions
- The greater werewolf form in Shapeshifter Rebalancing now receives the promised base THAC0 of 6
- Various components, especially in the rules section, were being made available for IWD2 games even though they did not apply
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Comments
Dear @CamDawg , I have two small (but perfectly formed) suggestions for inclusion in Tweaks 5:
Eldoth's Arrows
https://forums.beamdog.com/discussion/comment/938391/#Comment_938391
You indicated that you'd include it in the next release, but possibly the upcoming BGee 2.5 patch takes care of this? I don't know where to look this up.
Turn Off The Click
https://forums.beamdog.com/discussion/68143/mod-request-turn-off-the-f-ing-click#latest
An empty .wav in the Override to turn off the CLICK
It's an easily accomplished task, certainly, but it is likely that not everyone who would want this have found the above thread and carried out the instructions.
Just one question: why didn't you fix this bug?