I've noticed the 2.5 patch changed the attack types of some creatures like slimes, etc. to do crushing damage (despite being missile attacks). Can anyone clarify how these crushing missile attacks work? Do they make attack rolls against missile AC or crushing AC?
I've noticed the 2.5 patch changed the attack types of some creatures like slimes, etc. to do crushing damage (despite being missile attacks). Can anyone clarify how these crushing missile attacks work? Do they make attack rolls against missile AC or crushing AC?
I believe its crushing AC, but @JuliusBorisov is going to have to confirm it.
@Adul Ranged ≠ Missile The actual creatures, Ochre Slime and Mustard Jelly, those with ranged attacks, have always been crushing attacks, not missile attacks. They work against Crushing AC and Crushing Resistance.
The Polymorph version of Mustard Jelly was terribly broken in some prior versions - it had a MELEE attack that did pitiful(1d6 instead of 5d4) missile(BG2) or crushing(BG1) damage. It has been brought in line with the actual creature's attack.
@kjeron I believe mustard jellies used missile attacks and did piercing damage prior to 2.5, at least in the unmodded game. Maybe you're thinking of SCS?
I could've sworn they used to do piercing damage in v2.3, but I cannot check as I don't have it installed. Was it perhaps changed somewhere along the way?
I'm also still interested if they attack against crushing or missile AC. Or maybe both adjustments apply?
Trolls dont like the FoA +3, but dont mind the FoA +4. Is it just on iPhone this seems to be the problem? And is it being worked on? Its the poison head FoA +4 btw
Since installing the 2.5 update for BG:EE on my Samsung Galaxy Tab, I haven't been able to play the game because the bottom navigation bar keeps obstructing the part of the screen where the in-game action bar would be.
I've also noticed other issues, such as broken up textures in menus, etc. I could probably ignore those, but not being able to use the action bar makes the game unplayable.
Before updating, I used to have BG:EE v1.3 installed on the same device, which had none of the issues I've mentioned above. Is there a way to go back to using v1.3?
@JuliusBorisov I'm not sure, I barely use Android devices, so my experience is limited. It says that the Android version is 4.2.2, and when I check for updates it says that I'm already up-to-date. Should I be using a different version?
Looks like 4.2.2 is the latest (official) Android version available for the Galaxy Tab 2 10.1.
I tried to look into the existential nightmare that is the custom Android firmware install process, but I'm not sure whether my tech-fu is up to that seemingly insurmountable task.
Comments
Ranged ≠ Missile
The actual creatures, Ochre Slime and Mustard Jelly, those with ranged attacks, have always been crushing attacks, not missile attacks. They work against Crushing AC and Crushing Resistance.
The Polymorph version of Mustard Jelly was terribly broken in some prior versions - it had a MELEE attack that did pitiful(1d6 instead of 5d4) missile(BG2) or crushing(BG1) damage. It has been brought in line with the actual creature's attack.
I'm also still interested if they attack against crushing or missile AC. Or maybe both adjustments apply?
From 2.5 to now or post 2.5 its crushing AC.
False alarm everyone! I'm just going insane.
Trolls dont like the FoA +3, but dont mind the FoA +4. Is it just on iPhone this seems to be the problem? And is it being worked on? Its the poison head FoA +4 btw
I've also noticed other issues, such as broken up textures in menus, etc. I could probably ignore those, but not being able to use the action bar makes the game unplayable.
Before updating, I used to have BG:EE v1.3 installed on the same device, which had none of the issues I've mentioned above. Is there a way to go back to using v1.3?
I tried to look into the existential nightmare that is the custom Android firmware install process, but I'm not sure whether my tech-fu is up to that seemingly insurmountable task.