"The magic pre-sales number is above all our targets"
gfm50
Member Posts: 124
Sounds like great news to me:
@TrentOster So how is that magic sales number? Have we met the expectation in a flurry of last minute sales? #bgee
@Shakesbeery The magic pre-sales number is above all our targets. If we can survive the demand it will be awesome.
@TrentOster So how is that magic sales number? Have we met the expectation in a flurry of last minute sales? #bgee
@Shakesbeery The magic pre-sales number is above all our targets. If we can survive the demand it will be awesome.
10
Comments
I've seen that road. I don't like where it leads.
-Trent
I know I already purchased the PC version but I will be making another purchase for my iPad for workday lunchtime fun - as soon as I can
I cannot like/agree with your views on EA and similar other gaming companies enough!
Major congrats to you and all of your peers on what appears to be a successful release for a great game! I am very excited to play it tomorrow! I have not been this excited for a release in years. Like many others in the BG:EE community, I literally grew up playing BG, so replaying the enhanced version will (sounds really lame) be an emotionally powerful and nostalgic experience for me. Thank you for giving us the chance to play such a great game as if it was our first time again =].
I look forward to what is next as well!
Have quite a high hope for many goodies from these guys, really looking forwards to BG2:EE and beyond!
(I may just have exaggerated a little. But not much
This is the first time I've been this optimistic about finally getting BG3 (one that is done right) since Project Jefferson was canceled.
Baldur's Gate is a complex game, even as a veteran player I learn something new about rules and gameplay all the time. It requires some intellectual efforts, and the will (and time) to invest such efforts (for a unique reward in terms of gameplay). This simply cannot apply to the greater number of gamers, it is restricted to a small community. Anyone making a business out of this game MUST always compromise between quality/complexity on the one hand, and profits on the other. It requires, how shall I say, an ethos - almost in aristocratic terms. If growth and volume was the main driver, then quality would plummet and the game would be gone.
The best thing that could happen would be if big gaming corporations realized that this is not a game for them, that their business model cannot sustain it. Because the sales are too limited and the community too small, because the in-depth details is what matters. That would also help Beamdog in their future IPR/contracts negotiations, I would guess.