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Rik_Kirtaniya wrote: »
I started playing this game again with the 220.127.116.11 patch, and I love the new monster infrequents that they have added. This is probably the best Diablo-esque game I've played! (Second in the list for me being Van Helsing.)
So I started with an Arcanist/Necromancer and am in Wightmire now. Levelled up Panetti's Replicating Missiles all the way upto 16 and I'm shredding things in blinks, and using those level 1 skeletal summons as meat shields (I'm really surprised by how tough they are even without upgrading them). Investing points in the Quill constellation because it seems really cool.
One thing I'm thinking about is enabling Veteran mode, but I'm not sure if it'll make the game too hard later on (I'm finding things very easy currently). Can someone who played the game more share their opinions about that mode? Should I turn it on?
BelgarathMTH wrote: »
I find normal difficulty to still be pretty hard starting with the Ashes of Malmouth expansion. The only time I tried veteran difficulty, I managed to get all the way there without dying, but I started having to kite extensively and died a few times in the expansion when I got stuck in a corner. I also found the special challenge areas to be too hard for my tastes, even on normal. If I have a character die more than once or twice, I always consider it a failed character and I want to start all over.
Nowadays I just stick with normal level the first time through with a character. A lot of people enjoy needing to find the perfect build and having a constant adrenaline rush from the danger of higher difficulty levels, but I like to relax while I play. I only want it hard enough that I have to concentrate and I can't just fall asleep and left-click through everything while still winning.