The most useful wand in Siege of Dragonspear?
Nerva
Member Posts: 133
I liked the poll that was done in the BG forum, so I'm posting one to rank them in the context of the higher levels in SoD.
If you reply, I suggest ranking your preferred wands from favorite to least favorite.
If you reply, I suggest ranking your preferred wands from favorite to least favorite.
- The most useful wand in Siege of Dragonspear?65 votes
- Wand of Fire58.46%
- Wand of Lightning  1.54%
- Wand of Frost  0.00%
- Wand of Magic Missiles  0.00%
- Wand of Paralyzation10.77%
- Wand of Polymorph  0.00%
- Wand of the Heavens  4.62%
- Wand of Fear  7.69%
- Wand of Monster Summoning16.92%
- Wand of Sleep  0.00%
Post edited by Nerva on
6
Comments
I love me some fire, but summoning minions to occupy my enemies' minions can turn the tide in difficult situations.
Though my druid prefers the Wand of the Heavens. Bringing down the righteous fury of her god is just so... satisfying.
Sigh… I just plain love wands. All of them!
My pretties…
What about the Wand of Sleep? Obviously it neutralizes the targets and makes them easy kills, but is it effective against Sod-level enemies?
In the few times I've played SoD all the way through (insane difficulty), having a fully charged wand of lightning made all the difference between my party being made into a gruesome pâté and just barely winning.
As you bring all wands from BG, I find the MS wand invaluable for Sarevok and then later for the tough mobs in SOD, especially the last SOD battle.
Plus, you can get it charged with a 100 charges.
All the summons you could possibly want.
Clerics can use it as well, making them more useful offensively.
I like to throw spells or shoot arrows at the enemy while they are running around.
That said, Wands of Fire are a close second because of their dual role as Fireball/A.Scorcher sources, both of which have their own charges. The Scorcher is actually frighteningly powerful if given to a Hasted Mage who rapidly walks back and forth to trigger the burning multiple times on enemies.
Wand of Paralyzation is also a good secondary choice for those enemies that you just HAVE to neutralize early in the fight before they can cause havoc. (Nothing quite like paralyzing an enemy Thief and then having YOUR Thief backstab the Hells out of him. :P)
I found it amusing to give the Wand of Polymorph to Neera to use on difficult enemies, but it didn't see very much use in my playthrough.