Dorn always dies in ambush
Pingwin
Member Posts: 262
I'm sure Dorn always used to be immortal in the encounter near the Nashkell mines but in my latest playthrough, the ambush scene has been changed around quite a bit and it now seems virtually impossible to keep Dorn alive.
Is this intentional or is it going to get fixed in a patch?
Annoying as I intended to recruit him. Neera who is just an annoyance who deserves to die on the other hand can't get killed anymore. Grrr.
Is this intentional or is it going to get fixed in a patch?
Annoying as I intended to recruit him. Neera who is just an annoyance who deserves to die on the other hand can't get killed anymore. Grrr.
0
Comments
With only 10 HP, he's an easy kill, especially if anyone crits.
The offending script is "CUTDN1B.bcs", which had this line removed between v2.3 and v2.5:
ActionOverride("DORN",FillSlot(SLOT_AMULET))
So no, please don't change this.
The problem is that, at the typical level most people would get to the ambush, you've got little to no chance of saving him. It's not difficult to win the fight but it is very difficult to win the fight before Dorn dies seeing as he would be lucky to survive two hits.
The Dorn and Neera encounters in my opinion need to be balanced such that they will die if you choose not to help, but if you do help then you should have a very good chance of saving them.
As for the significance of the gear, I remember when I played BG1 as a beginner, I tended to stack up one PC, usually Khalid or Kagain (found him fairly late though, probably after I bought the game the first time on one of it's early rereleases. Anyways, they'd get loaded with the best gear, and used as both a tank and damage dealer, a job that arguably minsc was a better choice for, but I loved the good constitution scores. Anyways, I always was short until at least the Bandit Camp in terms of 2nd tier weapons, IE I'd have one great long sword, one great hammer, etc, where those two items can matter, filling out the roster's gear, possibly better equiping a rogue for backstabbing than most weapons, or protecting someone not worried about arrows.
Whether that is a problem or not I guess depends on how you like to play the game. There's always ignoring Dorn in the FAI to get rid of a substantial part of the problem if you don't like it.
For players that won't be finding a good swath of goodies, those two items are pretty handy. Do they break the game? Of course not, they just don't help it much IMHO. Keep the wakizashi +1 in the encounter, but maybe ditch the +1 shield that makes them harder to kill. I'd rather have a more reliable fight for Dorn's survival, and as noted, it's not like I desperately need a +1 small shield after a few chapters, even on a 2nd line cleric. A Buckler +1 would have been way more useful, as more classes can use it, though they don't offer much defense.
As much as I like it, EE has had some serious powercreep in BG1, some needed (IE more magic weapons of obscure types was needed), making it very easy to splurge for some of the sweet gear available in and around Beregost very early. The game is straight up way easier IMHO than the vanilla version, at least until the end I'd say, and for a skilled player vanilla was pretty easy, while tutu was generally a cakewalk.
Édit : done with a level 1 team
With that said, for those of you who plan on doing the Dorn event with level 1 characters... the Sleep spell is your friend. You might not hit the Named NPCs with it, but they're not the ones who chip away at his health...