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niv said:How big is your nwsync/nwsyncmeta.sqlite3 file?
How big is your nwsync/nwsyncmeta.sqlite3 file?
Grizzled_Dwarflord wrote: »
Does anyone know if this is still the definitive NWSync or is there something newer and more up to date? What is disconcerting is that I had to use google just to find it because I'll be damned if Beamdog has it posted anywhere on this forum.
NineHells wrote: »
Hi there, i couldn't find a way to allow NwSync to use webspace with https when starting the server. It says https is not supported or disabled in libcurl. Is it possible to fix this? Or is there any know free filehosting webspace that doesn't use https?
Snottling wrote: »
Forgive my ignorance, but why can't Beamdog put up a server where server owners can upload their files and the players can get them from there? Just like Steam Workshop. Just as an option for those who aren't on Steam. This should be integrated in NWN.
sknymick wrote: »
Old NWN players have a bad taste in our mouths about putting our "intellectual property" on a company's server. When Atari/Bioware ceased supporting NWN, we had a very short time to move the "Neverwinter Vault" from a company platform to a private platform. In fact, much of it was lost and can't be recovered. A server owner is much better served having his files managed locally than having them stored by a corporation (regardless of their marvelous intentions).
As it stands, a single server malfunctioning will never prevent a whole community from playing. It's inconvenient for the owner on the face, but I see decentralization as an asset.