I've been playing this game for years. Usually one playthrough every year or 2 of BG1 and BG2 (only ever played through TOB once, I honestly didn't like it all that much back then. Going to give it a try again since it's been years and maybe I'd enjoy it more these days). I always thought I know a lot of these games and that is not false compared to anyone else I know plays these games. This, however is a dedicated forum I know to have experts that have broken everything in these games down to science. There are a few things on a pretty basic level I never ever actually looked up or tested and I'd finally like to expand my BG knowledge of these things so here we go.
1a. Ever since BG2 changed stealth into 2 categories: move silently and hide in shadows I've honestly never bothered looking up what these 2 actually do. My innate guess has always been that hide is used for the initial hiding while move silently is used for follow-up checks maybe paired with hide but I'd finally like to know for sure so what does the game actually do with these 2 skills
1b. I've never ever known if there's some negative modifiers for stealthing in the game. For example does daylight affect your roll to hide / keep hidden or does being in LOS of one or more creatures, hostile or neutral, affect your rolls in any way. So do they?
2. Weapon damage types
2a. I've never payed that much attention to what I'm using. I know skeletons are resistant to piercing damage (or maybe these days just missiles since ranged weapons got changed into their own category?) and there are some slimes that are immune to piercing and I think one that was very resistant to crushing. Could you good folks give me a list of creatures that have a (high) resistances to specific weapon damage types?
2b. Different armors also have different modifiers against different damage types which I'm not sure if it was originally implemented and if it was it was probably only listed in the physical manual. Most enemy fighters in the game are using chains, splints and plates with splints probably being the rarest and mostly encountered in the beginning parts of BG1. Are all armors of all types under the same rules? What I mean is does a regular old chainmail have the same AC modifier vs damage types as Mail of the Dead or Bladesinger chain or Mithral chainmail and so on? Any exceptions?
Bonus question: since missiles seem to now be their own category in EE, does that mean that piercing AC bonuses like the girdle of piercing no longer give you more AC against arrows and bolts?
3. Early BG1 spell choises
My go to charname has for the most part during the past years been a fighter in BG1 made into Kensai in BG2 dualed into mage. With EE however I'd have to play Kensai from BG1 and instead of rolling with it I've decided it's time to go for something different. I've always loved bards; always had Hear'Dalis in my party in BG2 and usually pick up Eldoth in BG1 because of that but I've very very rarely completed any of the games as a Mage or a Bard and I usually don't put much stock on mages on low level in BG1 aside from using wands and maybe casting some debuffs/CC like blindness or horror. Since I've made the choise that Blade is now my go to I'd like to know what the heck I'm actually doing. What are the best spell choises for lvl 1 and 2 spells in BG1 and 2? I've seen Grease and Sleep mentioned and I honestly never even thought about them. Are there some other good choises I'm missing out on?
That's it for now. There's bound to be more questions but this is already a wall of text and I can't think of too much more right now. Thanks in advance to anyone that takes time out of their day to answer my queries.