Many old mods adapted for BG2EE
deratiseur
Member Posts: 250
I have converted many old BG2 mods to add to them the compatibility with BG2EE. Edit: all these mods have finally been converted to EET.
Shops:
- Bolsa add a trader just near Ribald.
- Mortis mini mod add two traders who sells potions for polymorph the drinker into creatures or undeads.
- Mystigan add a trader in the Government District.
- The Unusual Oddities Shop add a merchant of overpowered items.
- The under-represented item mod, classic from Wesley Weimer, add Conlan (weapons from IWD2 earth of fury mod) to the adventurer mart.
Add-ons to existing shops:
- IWD Item pack add items from IWD2 to Joluv.
- RTT Item Pack add 51 powerfull items to the Ribald's special store after underdark.
Added items in drop / quest / something else:
- A mod for the Orderly add a keyring to the game, in shops or by a quest.
- Demon Summon Ritual add a special drop (a book for summoning a demon 1x /day) to Tolgerias.
- Earth of the Wood add a special drop (a wand for summoning forest monsters) to Kylan Lind the shadow druid.
- Stuff of the magi add mage items to strong opponents. Wearing all the items cause the creator to come for thems.
- The Sword of Noober: Now, talking to Neeber worth it (or not).
Item-upgraders:
- Jan's Alchemy add to Jan the ability to "forge" new potions.
- Nanstein transform the items forged by cromwell into items of over type. now in v2: corrected (the items have a description) and with 9 (11) new items to transform. (texts and descriptions of the 9 new items only in french, sorry)
- Rolles forge many powerful+ items. Sell "interesting" things.
- Ruad forge 60+ items. Components are rares and hard to collect.
Kits:
- RTT Kits Pack: add the 30 kits of the RTT mod.
- Chanter: (bard) No pickpocket, no arcanic spells. But all divine spells, choise between 6 powerfull chants, casting in armor and immunity to Spellcasting failure, uniques hlas.
- Lion warrior: (ranger) no armor, no archery, grand mastery, +2 spells per spell lvl, minor taco, damage and CA bonus, shapeshift into a powerful lion.
- Morituri: (warrior AND/OR paladin) no magic items except boots and weapons, combined powers of kensaï, monk and barbarian, many immunities and resistances. (Now in V5 with many fixes and engine optimisation.)
- (french only) Pirate kit: (thief) protagonist only. Grand mastery with scimitar, invocations, treasure hunter parrot once a day.
- Shadow Ranger: (ranger) stealth bonus per lvl, summon shadows and shadow wolfs, uniques hlas.
- (french only) Pretre de Bhaal: (cleric) special habities per day "Chaos", "Fireball" and "Chain lightining", immunity to poison, unique hlas.
- Semi-Multi-Cleric not a kit but really cool for creating unique class combo: add 30+ cleric/druid spells to a mage / sorcerer /bard. And special: added compatibility with IWDEE and the Black Pits II.
mods which add a feature to the game:
- Homeward Bound: Send your allies back to Amn when you are in Brinnlaw or the pocket plane. Recall them in the pocket plane and/or watch their epiloges. Also add a new shop to Brinnlaw.
- Planar Sphere teleporter: Lavok drop an item for returning to the sphere at will. (as the "Pocket Plane ability", but in SOA)
- Ribald's genie: Ribald sell a flute to call a genie. The genie can create a contact or a portal to Ribald, Bernard and a Noble Merchant of trademeet.
- Teleport spell add a 7th lvl spell for teleporting the party to previous visited areas. Work for TOB areas, but not mods area.
Misc:
- The Slithering Menace: A quick fight and funny dialogs in the pocket plane if you have Imoen in the party.
Dialogs:
- Korgan redemption: Mazzy can change Korgan if they are in the same party.
NOTES:
- I have convert these mods because many french translated mods stay for BG2 only, so were no used, and the translators and their work become forgotten. My work made their efforts usefull again:)
- All this mod have: the tp2 file ready for an OSX install, all available fixes included, and the last weidu.
- Another note: I'm fed up with receiving unnecessary requests instead of thanks: no more new conversions for an unspecified time.
- And a final note: there are plenty of other old mods converted for EE and EET and updated that can be found on JohnBob's Gate project.
Shops:
- Bolsa add a trader just near Ribald.
- Mortis mini mod add two traders who sells potions for polymorph the drinker into creatures or undeads.
- Mystigan add a trader in the Government District.
- The Unusual Oddities Shop add a merchant of overpowered items.
- The under-represented item mod, classic from Wesley Weimer, add Conlan (weapons from IWD2 earth of fury mod) to the adventurer mart.
Add-ons to existing shops:
- IWD Item pack add items from IWD2 to Joluv.
- RTT Item Pack add 51 powerfull items to the Ribald's special store after underdark.
Added items in drop / quest / something else:
- A mod for the Orderly add a keyring to the game, in shops or by a quest.
- Demon Summon Ritual add a special drop (a book for summoning a demon 1x /day) to Tolgerias.
- Earth of the Wood add a special drop (a wand for summoning forest monsters) to Kylan Lind the shadow druid.
- Stuff of the magi add mage items to strong opponents. Wearing all the items cause the creator to come for thems.
- The Sword of Noober: Now, talking to Neeber worth it (or not).
Item-upgraders:
- Jan's Alchemy add to Jan the ability to "forge" new potions.
- Nanstein transform the items forged by cromwell into items of over type. now in v2: corrected (the items have a description) and with 9 (11) new items to transform. (texts and descriptions of the 9 new items only in french, sorry)
- Rolles forge many powerful+ items. Sell "interesting" things.
- Ruad forge 60+ items. Components are rares and hard to collect.
Kits:
- RTT Kits Pack: add the 30 kits of the RTT mod.
- Chanter: (bard) No pickpocket, no arcanic spells. But all divine spells, choise between 6 powerfull chants, casting in armor and immunity to Spellcasting failure, uniques hlas.
- Lion warrior: (ranger) no armor, no archery, grand mastery, +2 spells per spell lvl, minor taco, damage and CA bonus, shapeshift into a powerful lion.
- Morituri: (warrior AND/OR paladin) no magic items except boots and weapons, combined powers of kensaï, monk and barbarian, many immunities and resistances. (Now in V5 with many fixes and engine optimisation.)
- (french only) Pirate kit: (thief) protagonist only. Grand mastery with scimitar, invocations, treasure hunter parrot once a day.
- Shadow Ranger: (ranger) stealth bonus per lvl, summon shadows and shadow wolfs, uniques hlas.
- (french only) Pretre de Bhaal: (cleric) special habities per day "Chaos", "Fireball" and "Chain lightining", immunity to poison, unique hlas.
- Semi-Multi-Cleric not a kit but really cool for creating unique class combo: add 30+ cleric/druid spells to a mage / sorcerer /bard. And special: added compatibility with IWDEE and the Black Pits II.
mods which add a feature to the game:
- Homeward Bound: Send your allies back to Amn when you are in Brinnlaw or the pocket plane. Recall them in the pocket plane and/or watch their epiloges. Also add a new shop to Brinnlaw.
- Planar Sphere teleporter: Lavok drop an item for returning to the sphere at will. (as the "Pocket Plane ability", but in SOA)
- Ribald's genie: Ribald sell a flute to call a genie. The genie can create a contact or a portal to Ribald, Bernard and a Noble Merchant of trademeet.
- Teleport spell add a 7th lvl spell for teleporting the party to previous visited areas. Work for TOB areas, but not mods area.
Misc:
- The Slithering Menace: A quick fight and funny dialogs in the pocket plane if you have Imoen in the party.
Dialogs:
- Korgan redemption: Mazzy can change Korgan if they are in the same party.
NOTES:
- I have convert these mods because many french translated mods stay for BG2 only, so were no used, and the translators and their work become forgotten. My work made their efforts usefull again:)
- All this mod have: the tp2 file ready for an OSX install, all available fixes included, and the last weidu.
- Another note: I'm fed up with receiving unnecessary requests instead of thanks: no more new conversions for an unspecified time.
- And a final note: there are plenty of other old mods converted for EE and EET and updated that can be found on JohnBob's Gate project.
Post edited by deratiseur on
33
Comments
1. Edit the tp2, change all the "\" to "/" except for the REGexp command.
2. Use the Weidu mac in this file (2.46). Change all the "modx" references to the reference of the mod you want to convert (edit the "command" file with notepad")
3. Done. You can use the mod on mac.
"give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime"
EDIT : https://forums.beamdog.com/discussion/31155/the-hitchhiker-s-guide-to-installing-mods-on-osx
Please, forgive my impertinence and bad english, Deratiseur, but did you considered to make Improved Battles compatible? That would be amazing.
My english is bad too ^^
Do You know something about Les exilés de Lunargent being converted to BG2EE?
Mind a used unused kit to meet with!
And it would be superbe if You take Your time to develope L'ogre et gnome V3. Your ideas are great and would make that mod to be stand out.
2. in the french forum, l'ogre et le gnome is released since 3 years (605 downloads), and NOBODY except the rereaders comment on it.
I'm so disgusted of this selfishness that i've leaved the moddind scene. 6 quest are written for the mod, the dialog of the second quest in done, the randomisation of the items to find (at the installation) is done, Lumens is now in a new map shop, the recips of his "item upgrade" wife are written, and so on.... but the project is stopped since 2 years.
Note : the mod is in english in the big World Setup (thanks to Nightfarer), and i have the english translation files for the v2, but you are the first to comment on it in english. So 3 years of existence, 2 years in 2 languages, and only 1 comment....... Do you really thinks i want to work on it again ?
2. I played the French version and started to translate it to German. I stopped, when I find Your plans to enhance it. I remember You asking for a room Lumens can held his shop and other sort of things. It is a humorous mod and now I think it is some sort of chicken-and-egg question, because the unreleased are making the difference between an other npc-mod and an interesting chase with surprising stuff to find and build. My English is limited to explain things better, but Your decision is, what it is.
3. One more time: Thank You for Your work on the BG-franchise. And last but not ... I remember fondly a play-through with the Prêcheur des Flammes kit. Thumbs up. I sensed a lot of "Hirnschmalz" and love in this piece of work. Enjoy Your time.
The DUKP (Deratiseur Unused Kit Pack) is a mod for which i still work, because i like it and i have 3 kits unfinished.
2. if you can play my mod in french, you can also try "L'interplan". That's my shop.
3.I'll continue to work on l'ogre et le gnome v3 if there are interested people. But there aren't.
2. Downloaded it. Is it for BG or these Empire-thingie I landed after the download completed?
3. Domage on one hand, but You are the boss.
1) Will these mods play nicely in an EET install (specifically Ruad, Rolled, and Underrepresented items)? And will Ruad and Rolled play nice with Weimer's Item Upgrade?
2) Any chance you'd be interested in updating the (not-unofficial) Item Pack http://www.shsforums.net/topic/41865-item-pack-v18/ ?
Edit: and no, don't ask for an eta. There is a lot of work to be done.
1 : i don't know, i'have'nt tried EET for now. But i think it's ok, there'nt no reasons for not.
2 : sorry, i have only updated french translated mods
Updated. Very old mensionned bug i've forget to correct. sorry.
If you use EET you can bring all your items to bg2
Please, tag me in your answer as I rarely check this section of the forum.
thank you @Raduziel