Super-Sorcerer Spell Selection
dac0152
Member Posts: 54
If you could choose from ANY (Wiz, Cleric, Druid) spell list as a sorcerer, which ones would you choose?
You get 5 spells to choose for each level, except 8 and 9 in which you get 4.
You get 5 spells to choose for each level, except 8 and 9 in which you get 4.
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Level 1:
* Nahal's Reckless Dweomer
* Identify
* Armor of Faith
* Sanctuary
* Remove Fear
Level 2:
* Mirror Image
* Web
* Melf's Acid Arrow
* Hold Person
* Silence, 15' Radius
Level 3:
* Animate Dead
* Call Lightning
* Skull Trap
* Slow
* Remove Magic
Level 4:
* Stoneskin
* Emotion, Hope
* Emotion, Courage
* Mordenkainen's Force Missiles
* Protection from Evil, 10' Radius
Level 5:
* Iron Skins
* Insect Plague
* True Seeing
* Spell Immunity
* Lower Resistance
Level 6:
* Protection from Magical Weapons
* Improved Haste
* Mislead
* Contingency
* Aerial Servant
Level 7:
* Greater Elemental Summoning
* Implosion
* Project Image
* Improved Chaos Shield
* Mordenkainen's Sword
Level 8:
* Spell Trigger
* Simulacrum
* Abi-Dalzim's Horrid Wilting
* Mind Blank
Level 9:
* Chain Contingency
* Summon Planetar
* Dragon's Breath
* Wish
1. Remove Fear, Command
2. Slow Poison
3. Animate Dead
4. Call Woodland Beings, Death Ward
5. Chaotic Commands, Insect Plague
6.
7. Nature's Beauty, Greater Restoration
Level 1:
✓Remove Fear
✓Sanctuary
✓Shield
✓Armor of Faith (fits in beautifully with Protection from Energy)
✓Nahal's Reckless Dweomer
Level 2:
✓Melf's Acid Arrow (great for spell interruption, and continuous no-save acid damage)
✓Mirror Image
✓Horror
✓Web
✓Silence 15' radius (-5 penalty to save)
(I've not taken Vocalise since you can get it from the Amulet of Power.)
Level 3:
✓Skull Trap
✓Dispel Magic
✓Haste
✓Slow
✓Animate Dead
Level 4:
✓Stoneskin
✓Mordenkainen's Force Missiles (from IWD)
✓Improved Invisibility
✓Greater Malison
✓Protection From Evil 10' Radius
(Free Action is nice but it can be easily gained from a number of items. Same for Negative Plane Protection.)
Level 5:
✓Insect Plague
✓Breach
✓Chaotic Commands
✓Spell Immunity
✓Lower Resistance
Level 6:
✓Protection From Magical Weapons
✓Improved Haste
✓Harm
✓True Seeing
✓Fire Seeds (+6 weapons)
Level 7:
✓Mordenkainen's Sword (BG2 version)
✓Project Image
✓Spell Sequencer
✓Nature's Beauty
✓Spell Turning
Level 8:
✓Abi Dalzim's Horrid Wilting (BG2 version)
✓Simulacrum
✓Spell Trigger
✓Protection From Energy
Level 9:
✓Black Blade of Disaster (Improved Haste + BBoD + Time Stop = Speed-kill most enemies)
✓Time Stop (Anyone tried Time Stop + Harm?)
✓Spellstrike
✓Wish
(I've not taken Spell Trap since you can get its improved version from Staff of the Magi.)
[Note that I've not added any HLA spells to the list since the number of HLA spells you can take is not limited by the maximum 5 spells per level that a Sorcerer can take. So basically, any HLAs taken from any of the classes (Mage, Cleric or Druid) will add to the list above.]
EDIT: By the way, it would be great if this kind of class was actually playable! Anyone interested in making a Super-Sorcerer?
Level 1:
Sanctuary
Remove Fear
Chromatic Orb
Magic Missile
Spook
Level 2:
Mirror Image
Web
Glitterdust
Alicorn Lance (x3 in a Spell Sequencer for -6 to AC)
Blur
Level 3:
Animate Dead
Holy Smite
Skull Trap
Haste
Slow
Level 4:
Stoneskin
Greater Malison
Protection from Evil 10'
Improved Invisibility
Emotion: Hopelessness
Level 5:
Breach
Insect Plague
Chaotic Commands
Spell Immunity
True Seeing
Level 6:
Improved Haste
PfMW
Pierce Magic
Fire Seeds
Wondrous Recall
Level 7:
Nature's Beauty
Project Image
Ruby Ray
Spell Sequencer
Mord Sword
Level 8:
Abi Dalzim's Horrid Wilting
Simulacrum
Protection from Energy
Spell Trigger
Level 9:
Chain Contingency
Time Stop
Wish
Shapechange