Offline Neverwinter
Ceyarrecks
Member Posts: 45
Excuse me Please:
I have recently been enjoying the way better graphics and stabilities of NWN:EE.
I have found the the client does indeed allow for "offline" mode after its initial connection; However, Neverwinter shows itself UNAVAILABLE.
Might there be a reason for that?
and how interesting that access to the Internet is sooooooooooooooooo taken for granted.
Please advise how to configure NWN:EE that it also will be usable offline, disconnected from the Internet, Standalone. (or since all the files are downloaded, how to just access NWN:EE directly without the client.)
Thank you kindly for the time taken to reply.
Cey.
I have recently been enjoying the way better graphics and stabilities of NWN:EE.
I have found the the client does indeed allow for "offline" mode after its initial connection; However, Neverwinter shows itself UNAVAILABLE.
Might there be a reason for that?
and how interesting that access to the Internet is sooooooooooooooooo taken for granted.
Please advise how to configure NWN:EE that it also will be usable offline, disconnected from the Internet, Standalone. (or since all the files are downloaded, how to just access NWN:EE directly without the client.)
Thank you kindly for the time taken to reply.
Cey.
0
Comments
However, upon launching nwmain.exe in the 00785 directory, I receive a "hard crash."
so will submit the requested info to redmine.... /shrug
edit:
oh, yet another register and login? nm.
here is the text from the .log, which mentions nothing about AL,...
=== Crash
What you see below is debug info that will help us fix a crash you have
encountered. Please create a new public ticket for NWN on
http://redmine.beamdog.com
and attach all of it. This will help us figure out what went wrong.
We can fix issues best when you include all relevant info that led to
this crash so we can reproduce it - the more the better.
Thank you.
=== Props
target = nwmain
time = 1542206204
exception = c0000005
g_sBuildNumber = 8181
g_sVersionNumber = 1, 0, 0, 0
g_sGitCommit = f242628e
&GenericCrashHandler = 00579A00
=== Backtrace
0057A216
00579CEF
0057A1AB
75F303B7
77EC50D7
77E89805
=== Minidump
Minidump file has been written to C:\.....\Neverwinter Nights/nwmain-crash-1542206204.dmp.
=== End
Any insight from this log? (now that i have a fresh carafe of coffee )
Of course, it could be something entirely different, but it helped me play the game.
The correct answer to the question I have since discovered is the following:
1. Make initial connection/log in with Client,
1a. then with subsequent (off-line) launches, press the button [CONTINUE IN OFFLINE MODE]
2. Press the [OPTIONS] button, select Open Game Location from menu. {e.g. %\00785\bin\win32}
3. Launch nwmain.exe
3a. keep Client running in background.
3b. consider making shortcut to executable for easier launch in future.
4. Enjoy offline-playable Neverwinter Nights.
This process, however, is NOT intuitive via the Client, and it should be. Instead of [UNAVAILABLE], which is a lie, as though something is somehow catastrophically wrong, change the color of the button to indicate offline-playable.