Display Problem
the_sextein
Member Posts: 711
Using Nvidia's latest display Driver 416.94 on Windows 10 64bit, the image has flickering black shapes on the display. Switching to the alternate renderer fixes the problem but I didn't have this issue with previous drivers. I'm using version 2.5 of BGEE and an Nvidia 1080TI SLI system. I've tried in both single card and dual card mode with no change in the results. The alternate renderer fixes the problem in both single card and dual card mode. The default renderer has major artifacting and looks like the display is having a hard time getting a solid digital signal.
1
Comments
https://steamcommunity.com/app/228280/discussions/0/864972399642318316/#c864972399672389755
I actually think this one solved the flickering for me: https://forums.beamdog.com/discussion/comment/150863/#Comment_150863
Also, I should mention that I have played this game with my current hardware without issue in the past. I installed BGEE 2.5 and it worked perfectly. Either Windows update or Nvidia's drivers have caused this just recently on my machine. I have used the default renderer with V-sync since BGEE was released without problem. I never had a problem with the alternate renderer on my system either and it continues to work properly even now.
Being that your default renderer is Open GL and Microsoft only focuses on it's own Direct X standards, it's probably a problem caused by the fall update for Windows. Direct X is the alternate renderer and it still works properly. It could be a problem with Nvidia's Open GL implementation or it's possible that Beamdog needs to update their software to work with the latest standards from Nvidia and Microsoft.
I rolled back my Nvidia drivers to 416.81 which used to work but the problem still persists. I did a clean install of the drivers with all settings left at their default values.
I have doubled checked my HDMI cable and my TV settings. I have checked my Amplifier settings as well to make sure the problem is not occurring between the card and my display because of a faulty connection or a bad setting. I would blame myself or my own hardware but the thing is,
GTA 5
Dying Light
Hitman 2016
Hitman 2018
Stalker COP
are all installed on my system and they all work without any issue. The problem only occurs with Baldur's Gate.
I have now reinstalled the latest drivers from Nvidia and I will post my DXDiag which also shows a clean install with no problems.
I played this game a few months ago, possibly even weeks ago without noticing any problems. Only thing I can think of is windows update. Nothing else has changed on my setup that I am aware of.
I uninstalled BGEE and did a clean install with no mods for testing purposes and the problem remains.
One last thing, the problem actually does occur using Direct X and Open GL. It's less noticeable with DX but the problem is with the EE in general it would seem. All system overclocks were set back to their default values for the purposes of testing also. I did notice some things are coming up unknown in my DXdiag file. I could try to install Direct X again just to make sure. Can't think of much else to do.
I did enable software support for surround sound in openAL. I could try to uninstall open AL and reinstall the generic Open AL option if you think that may be the problem.
The first thing I tried was disabling the mouse hardware acceleration and it didn't help.
I then disabled V-sync which did fix the problem but screen tearing is just not going to work for me.
Oddly enough, forcing AA to override the game and setting it to 2X fixed the problem. Using any other AA setting such as 4X or 16X SLI will cause problems. Leaving AA at it's default value (which uses BGEE's default setting) also has problems.
S0 forcing 2X AA on the game fixes it for some reason. Maybe you guys should force 2X AA on the game engine by default? Seems very strange especially since AA doesn't actually work on this game and I have played it at the default settings for years without problems previously. I am at a loss as to why this might be but at least it is working with v-sync now that I have forced 2X AA on it. Thanks for your help!
A few more notes on the situation.
MSAA will break the game at it's default value of "Application controlled"
MSAA will work if it is forced at 2x,4X, or 8X.
SLI MSAA 16X will break the game
Temperal AA can be set at off 2x, 4x, or 8x without issue
Temeral SLI 16X supersample will break the game
FXAA will break the game
All Anisotropic filtering settings work fine.
In conclusion on my system:
For best visuals you should leave V-sync alone (which will enable it as per beamdog default) and force any MSAA option you want just don't leave it at default. 16X AF will improve the visuals without breaking anything and Temperal AA can be used at any setting. All SLI AA options should not be used in this game.
i thought originally it was my card since these cards have been known to crap out very early, but when i run doom 2016 at max settings just trying to destroy my PC hardware load wise, everything is fine
for me there is sometimes graphic anomalies in the character sheet and when i look at the area map, there will be flickering squares on it, but other than that it works perfectly fine
im running my monitor at 1920x1080 res and 74 Hz
That card is kind of overkill for a 1080P monitor. Might as well set 4K DSR in the control panel for everything you play. Doom can be maxed out on a single 1080TI at 4K resolution so that 2080TI is probably not even breaking a sweat.
the thing is, i want to get 2 165Hz 1440p monitors but its 800 bucks for them at this time, and to be perfectly honest i dont really need them at the moment, even though i have the money to buy them, i would rather invest that money right now, then waste it on those monitors
and the only reason why i even bought a brand new PC was because my other one's motherboard died, and the hardware was so obsolete in there i pretty much had no choice but to do everything new ( although i could have kept the same power suppy buy oh well, i guess that was only 100 bucks or so ) but yeah, the price for that card, wowzers, 1800 bucks before tax, it pretty much cost 1/3rd of my PC, and normally to build a pimpin' gaming rig i could do it with around 3 grand, this time around it was double oi
as for manually setting the MSAA, i will give it a shot and see if i still get those graphic anomalies