Golem stats...
marcialhd
Member Posts: 53
sorry if this has been asked before but i just cannot find this information anywhere (and believe me i tried...) but i want to know, the golems summoned from the "golem manual" what are their stats? are they the same as the other golems of their respective types you fight? and what do they attacks strike as (are they +2, +3, +4, etc...)? again sorry if it has been asked before but neither the wiki nor all the other forums and pages i have read have this information but rather just how to kill the golems...
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Tome Flesh Golem:
AC: 9
Strength: 19
Effective Thac0: 4
Effective Damage: 2d8+7, strikes as +3 weapon
APR: 2
Save vs. Death: 10
Save vs. Wand: 11
Save vs. Polymorph: 10
Save vs. Breath: 11
Save vs. Spell: 11
Cold Resist: 100%
Electricity Resist: 125%
Magic Resist: 100%
Poison Resist: 100%
Requires +1 weapons or better to hit.
Tome Clay Golem:
AC: 7
Strength: 20
Effective Thac0: 3
Effective Damage: 3d10+8, strikes as +4 weapon
APR: 1
Save vs. Death: 7
Save vs. Wand: 9
Save vs. Polymorph: 8
Save vs. Breath: 8
Save vs. Spell: 10
Fire Resist: 50%
Cold Resist: 100%
Electricity Resist: 100%
Magic Resist: 100%
Poison Resist: 100%
Slashing Resist: 100%
Piercing Resist: 100%
Missile Resist: 100%
Requires +1 weapons or better to hit.
Casts AoE Haste lasting 9 rounds on friendlies in the vicinity.
Tome Stone Golem:
AC: 5
Strength: 22
Effective Thac0: 3
Effective Damage: 3d8+10, strikes as +4 weapon
APR: 1
Save vs. Death: 5
Save vs. Wand: 7
Save vs. Polymorph: 6
Save vs. Breath: 5
Save vs. Spell: 8
Magic Resist: 100%
Poison Resist: 100%
Requires +2 weapons or better to hit.
Immune to slow.
Immune to Petrification.
Casts AoE Slow lasting 45 seconds (7.5 rounds) on enemies.
Tome Juggernaut Golem:
AC: -2
Strength: 24
Effective Thac0: -9
Effective Damage: 8d8+14, save vs. spell or be take 2d6 bonus crushing damage and be stunned for 2 rounds, strikes as +2 weapon (dont ask me why it got worse...)
APR: 2
Save vs. Death: 3
Save vs. Wand: 5
Save vs. Polymorph: 4
Save vs. Breath: 4
Save vs. Spell: 6
Fire Resist: 125%
Cold Resist: 100%
Electricity Resist: 100%
Acid Resist: 100%
Magic Resist: 100%
Poison Resist: 100%
Slashing Resist: 20%
Crushing Resist: 20%
Piercing Resist: 20%
Missile Resist: 20%
Requires +2 weapons or better to hit.
Casts Gas Cloud (Poisons enemies for 1 damage per second for 18 seconds, save vs. death at -2 to avoid)
In addition to this, all of the golems have the following immunities:
Sleep, Hold/Paralyze, Charm, Fear/Morale Break, Poison, Backstab.
All of the golems have a Dexterity, Constitution, Intelligence, Wisdom, and Charisma of 9.
Quick follow up question if I may?
Which golem from the tomes do most people find effective?
Does the immunity of the clay golem to anything but blunt weapon damage make them more useful in spite of being technically weaker?
By the way, I added more info about the attacks of the golems, specifically what type of magical weapon their attacks count as. In the case of the juggernaut golem, I added some info I missed about its attack, specifically I missed that its fists actually add a bonus to hit (unusual for creature weapons) and have a stunning effect.
The attached file has this already done for you, if you are interested. Just extract it to Override.