Play button grayed out after last update
Oseryn
Member Posts: 8
Went to play test (single player mode) my custom module and the play button is grayed out. The cancel button works fine. This is starting a "NEW" game -> "Other Modules" -> Pre-made character. It seems the mod is loaded fine, but just cannot click on the 'Play" button. It doesn't matter if I select one of my characters or one of the pre-made characters.
Does this point to a module issue or a client issue? - or something else? The mod was working fine before I updated to the latest EE version (from the Beamdog interface) last week.
Ah - I just opened the Beamdog interface again and this message popped up:
"The Beamdog Client encountered an error trying to run Neverwinter Nights: Enhanced Edition (English). Please contact Beamdog support and mention exit code: 3221225477"
Any ideas on this?
Does this point to a module issue or a client issue? - or something else? The mod was working fine before I updated to the latest EE version (from the Beamdog interface) last week.
Ah - I just opened the Beamdog interface again and this message popped up:
"The Beamdog Client encountered an error trying to run Neverwinter Nights: Enhanced Edition (English). Please contact Beamdog support and mention exit code: 3221225477"
Any ideas on this?
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Comments
The problem is that there’s almost no way to tell what that might be. The mod has no problems in the EE toolset so I opened it there, then ctrl-alt-del’ed out so I had a temp folder with all the EE mod files.
I had work done in the EE mod that I didn’t want to lose, and it was the newest version of my mod, so I then opened my older, 1.69 version of the same mod in the 1.69 toolset.
I copied all the files from the EE temp folder (overwriting all) to the 1.69 temp folder, while the 1.69 mod was open in toolset, then did a fill build.
There were no errors (EXCEPT ONE minor EE script function call I had to remove) and saved it out - so I now have near-identical mods in an EE version and a Diamond Edition version.
The mod runs great in 1.69 and is so much faster in 1.69 then in EE - and areas that were killing me with lag in EE have no lag in 1.69.
I’m at a loss here. So, since other than the few script improvements to the game that EE brings (which I do love!) I haven’t figured out what else it really adds, and if it’s crashing anyway, I guess it’s a moot point, so I’ll live without the added script functions.
Thanks though!