Need a bit of help deleting a file from a BIF file!
suterusu
Member Posts: 9
I want to remove the pregenerated default characters that show up in the import character list. I have successfully removed all of the PreGen characters in Misc.bif using WinBiff v1.2.2 in advanced mode without any issues. Now there's only one left and that is the orc shaman named grok which goes by the name 0ASHAMAN.chr under PATCH25.bif and this damned orc scum refuses to die because when attempting to remove his file from PATCH25.bif using WinBiff v1.2.2 Advanced Mode it seemingly hangs indefinitely attempting to remove it and keeps putting information into a Tempfile in the bif data folder until I force kill the program. Normally I'd just let the thing keep going but it has gotten up to 70GB in that temp file before killing the WinBiff program.
I've seen a different solution to delete these from Bif using a weidu.exe and .txt file in a folder and renaming them and executing but this method refuses to work giving permission errors everytime and the folder in question with the text file refuses to add full control permissions under "CREATOR OWNER" which I believe might be the hang up with this method but every time I hit apply with the new permissions it removes the permissions I just set.
It's too bad NearInfinity doesn't allow you to delete files or at least have some sort of option to enable it for advanced users that aren't afraid to get their hands dirty and keep backups.
At least right now the import list isn't so cluttered but the OrcShaman template still being there makes my inner OCD lose its mind like a mentally ill barbarian speaks to critters.
Anyone got any ideas? Whoever succeeds in helping me gets a pair of platinum pantaloons!
I've seen a different solution to delete these from Bif using a weidu.exe and .txt file in a folder and renaming them and executing but this method refuses to work giving permission errors everytime and the folder in question with the text file refuses to add full control permissions under "CREATOR OWNER" which I believe might be the hang up with this method but every time I hit apply with the new permissions it removes the permissions I just set.
It's too bad NearInfinity doesn't allow you to delete files or at least have some sort of option to enable it for advanced users that aren't afraid to get their hands dirty and keep backups.
At least right now the import list isn't so cluttered but the OrcShaman template still being there makes my inner OCD lose its mind like a mentally ill barbarian speaks to critters.
Anyone got any ideas? Whoever succeeds in helping me gets a pair of platinum pantaloons!
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Being somewhat familiar with things of this sort I will now look into seeing if I can help you.
Can anyone with a good sense of filepaths guide me?
..\Documents\Baldur's Gate - Enhanced Edition\portraits
If the portraits folder doesn't exist, just create it in your games folder. If yo look to taking the portrait into BG2, you will also need to copy the portrait there as well. Same folder except in the BG2EE.
I am unsure what you mean when you say you want to change the appearance. Did you want to edit the image as well?
If I have confused you, let me know and I will try to explain better...
Gus
>changing appearance
Customization options allow you to swap portraits, but of course, you can't swap portraits that aren't placed, so even if you play Grok, if you switch his portrait, you're SOL for the remainder of the game.
I'm pretty sure that portrait is already in BG2, so no further work needed there.
- Find where your saved games are stored. These should be in your documents folder, not where the game executable is.
- Move one folder back and you should find your 'baldur.lua' config file located here (you could also do a search for that file as another means). You are likely to have some other folders there apart from '\save' such as '\crash', and possibly '\sodsave' if you have BGSOD as well.
- If the '\portraits' folder doesn't exist here, then you can create the 'portraits' folder and place the custom portraits into. They then should turn up in game.
There is another method we can try if this doesn't work assuming you are familiar where the 'override' folder is (which would be in your game's executable folder).
Gus
Still nothing doing.
Ya know, there's a portraits folder at /Library/containers/.beamdogbgee/data/documents/BG-EE/Portraits
And I even have some custom portraits in there, indicating that that path did work at one point.
Of course, they don't work anymore. Beamdog's wizardry grew too powerful.
Then move the custom portraits in.
I can now Grok out to my hearts content.