Summon Cap file
Crosskill
Member Posts: 9
what file do I need to edit in order for my character to summon more than 5 creatures ? I want the bg1 experience.
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just be warned, this will make your play throughs astronomically easier if you increase this limit, but if you are just doing it for the lulz, then have at 'er
Can i make the summon proportional to hit dice like 3e? To 2x your total level/hit dice?
So if my char is a sorc lv 10, he can have 20 "hit dice" worth of creatures, it can be 2 creatures with 10 "hit dice", 4 "5hd" creatures or 20 skeletons.
I think that be able to summon 6 Efreets but unable to summon 7 skeletons is silly IMO. That rule allow you to choose between quality or quantity.
PS : Look to the good side. At least you can summon 6 creatures on BG/IWD, on NWN, you can only have one summon and even mooding the game to have an army destroy your XP gain...
I think that to implement a cap that is dynamic, changes with the party/charname/caster level is very difficult if not impossible. Probably impossible.
To remove the cap and create a spell that is dynamic is certainly possible, summon undead is already dynamic.
To create a spell that summon not one skeletal warrior, but 5 like @Crosskill want to do is really unbalancing, not only because the spell becomes 5 times more powerful, but because it give to a caster a summoning power each day way too high and because a single caster can provide 5 helpers/meat shields in less then 1 round, or summon new ones during the battle as fast if the previous are killed.
to balance the spell should have a very long casting time and be at least a couple of levels higher then the regular summon spell.
A caster that can summon up to 20-25 helpers in a long battle really make the things too easy, as the party can fight every time with a huge meat shield between them and the enemies. This is true if the cap limit is kept as it is originally, if also the cap is removed the 20-25 helpers can be all active at the same moment, if hasted it mean 40-50 attacks more and a ton of meat shield hp, why to fight? Send the summons and they will work for you...
I don't think that is that hard, PRC on NWN has something similar. Dread necromancer can reanimate up to 10 HD x CL worth of creatures, that means that a lv 20 dread necro can have 200 CR 1 skeletons or some squads of bone golems.
http://www.athasreborn.com/prc/manual/
Is very simple, pick the variable "caster level" that is used for many spells and every time that an creature is summoned, adds the creature hit dice to a variable. If the variable reaches 2xCL, then an old creature is de summoned or become aggressive towards the party.
As soon as you have animate dead ur mage is safe and pretty much relax and do whatever he likes in the background.
Same goes for mordenkain sword and Summon Planetar.
It kinda brings you into a state where you no longer feel like a mage.
So I made mage kit's for this, which are strong casters, and instead have several spells which has both physical and elemental damage, and then i use alacricty to spam spells at enemies.
I made theese spells:
Soul Drinker: Magic single target
Silver Breath (single target dual pierce damage, save for half and save for blind)
Bone Spear (adjusted ligning projectile, same as Silver Breath but hits several target in a line and bounce of walls)
ThunderBolt of Death (crushing + electric + sleep shortly) single target, less range but very fast.
Thunder bolt of death i have in a green fasion strike from heaven as well with acid + crush.
Wing Slam (crushing, AOE around you)
Improved Wail of Banshee, AOE crushing, with different effects based on lvl. Starts with like 2 or 4 damage, but scales up to like 50 on higher levels.
Shapechange Undead Creatures: Gets the albility to shapechange to: Skeleton Warrior, Greater Vampire, Greater Ghoul and Bone golem. (+4 wepons on all) its a HLA.
This way i stay away from a boring HIDE BEHIND Summons gameplay. And can instead feel like a powerfull mage slamming person for person using improved alacricity etc.
The blind and sleep effects from the single target spell allows me to pressure my way true hard areas enemy for enemy on legacy of baal, but if i do it wrong i will be completely wiped from existence.
That mage cannot wear any form of armor or wepons(unless when shapechanged), and it has a penatly of 99 to thaco to avoid abusing summoned wepons etc in its natural form. Cannot use wands either. Cannot learn/use haste. And the (I think wailing virgin) animation has extreamly low run/walk speed animation. So i kinda float around and release a force of magic upon enemies.
I once played this Banshee mage kit, together with my Mindflayer mage kit, and that was a fun duo :P