Summon Cap file
Crosskill
Member Posts: 9
what file do I need to edit in order for my character to summon more than 5 creatures ? I want the bg1 experience.
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just be warned, this will make your play throughs astronomically easier if you increase this limit, but if you are just doing it for the lulz, then have at 'er
Can i make the summon proportional to hit dice like 3e? To 2x your total level/hit dice?
So if my char is a sorc lv 10, he can have 20 "hit dice" worth of creatures, it can be 2 creatures with 10 "hit dice", 4 "5hd" creatures or 20 skeletons.
I think that be able to summon 6 Efreets but unable to summon 7 skeletons is silly IMO. That rule allow you to choose between quality or quantity.
PS : Look to the good side. At least you can summon 6 creatures on BG/IWD, on NWN, you can only have one summon and even mooding the game to have an army destroy your XP gain...
I think that to implement a cap that is dynamic, changes with the party/charname/caster level is very difficult if not impossible. Probably impossible.
To remove the cap and create a spell that is dynamic is certainly possible, summon undead is already dynamic.
To create a spell that summon not one skeletal warrior, but 5 like @Crosskill want to do is really unbalancing, not only because the spell becomes 5 times more powerful, but because it give to a caster a summoning power each day way too high and because a single caster can provide 5 helpers/meat shields in less then 1 round, or summon new ones during the battle as fast if the previous are killed.
to balance the spell should have a very long casting time and be at least a couple of levels higher then the regular summon spell.
A caster that can summon up to 20-25 helpers in a long battle really make the things too easy, as the party can fight every time with a huge meat shield between them and the enemies. This is true if the cap limit is kept as it is originally, if also the cap is removed the 20-25 helpers can be all active at the same moment, if hasted it mean 40-50 attacks more and a ton of meat shield hp, why to fight? Send the summons and they will work for you...
I don't think that is that hard, PRC on NWN has something similar. Dread necromancer can reanimate up to 10 HD x CL worth of creatures, that means that a lv 20 dread necro can have 200 CR 1 skeletons or some squads of bone golems.
http://www.athasreborn.com/prc/manual/
Is very simple, pick the variable "caster level" that is used for many spells and every time that an creature is summoned, adds the creature hit dice to a variable. If the variable reaches 2xCL, then an old creature is de summoned or become aggressive towards the party.