To get a little more variation and a more immersive game, i like to put restrictions on races and classes.
for an exampel
Humans may use any equipment
(they are the universal class, with the most choices, however no saving throw bonuses or ability bonuses)
Halfings are restricted to chainmail as heaviest armor, and may only use bucklers and small shields, they are also restricted in weapons, and may only use dagger, shortsword, club, mace, quarter staff, spear, axe, flail, shortbow, light crossbow, darts, and sling.
Gnomes are restricted to Splintmail as heaviest armor, and may use medium shields, they can also use heavy crossbows and morningstars as well as the halfling weapons.
Elfs are restricted to splintmail and may use medium shields, they also have longbows and longswords and scimitars
Half-Elfs are restricted to platemail but may use large shields and bastard swords and two-handed swords aswell as any weapon a elf may use.
Dwarf can wear any armor and any shield, and can use every weapon a gnome can, with the addition of warhammer and halberd
My problem is the half-orc, i can't think of any restrictions to make it interesting. Since they are the strongest race, it should be ovious they can use any armor and any shield, so that leaves weapon restrictions but i don't know what weapons to restrict?
Anyone have any ideas?