Best ways to kill Drizzt?
Lammas
Member Posts: 228
In the original BG my go to choise was feeding Garrick (or someone else I wasn't planning on using) to the grinder: other party members go the small isle, Garrick aggroes Drizzt and leads him to the south end of the pond where he gets stuck after making mincemeat out of the unfortunate bard. However in EE he didn't get stuck and instead wandered off (but never made an appearance on the island either). I ended up defeating him by distracting him with about 20 charges from the wand of monster summoning and that wasn't too bad but it left me wondering if there are any other cheesy ways of tackling him, preferably as early as possible?
I think one of the old methods was to block the way to the isle with 2 party members and kicking them out of the party so Drizzt gets stuck on small path to the isle but I'm not sure if that works now either (didn't try) and I was wondering what are all the cheesy methods around for kicking him to the curb.
I think one of the old methods was to block the way to the isle with 2 party members and kicking them out of the party so Drizzt gets stuck on small path to the isle but I'm not sure if that works now either (didn't try) and I was wondering what are all the cheesy methods around for kicking him to the curb.
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EDIT: Can I just walk into the area invisible while revealing him or is keeping him inside the fog of war a requirement for him not attacking the gnolls back?
EDIT: This only seems to work if you run in so that drizzt is shown on the screen but doesn't have the time to trigger talking to you. The gnolls are passive if you haven't seen drizzt. So I guess the best method here is to lock him in place with talk canceling while triggering the gnolls. Giving in a couple more tries now.
EDIT2: Ehhh, no. He talks to you even if you try that. The only way to get the gnolls to him is to flash him on your screen without his talk triggering. Unfortunately this method does not seem that reliable at all.
Edit: I've noticed that if you hear Drizzt talking he will slaughter the gnomes so that's a clue.
Up until v2.5 the gnolls regularly broke their weapons, so you could kill the ones you activated with the exception of one with a broken weapon - that would then knock Drizzt unconscious and you could finish him off for the XP without any need to run him round (you can do that though even without an oil of speed, but it's easier with one - though he will try and dispel that). That's still possible, but in v2.5 the chance of those gnolls breaking a weapon has been radically reduced (it's still the same for other gnolls, the change is only to these ones). Now it's relatively unusual for a gnoll to break their weapon before Drizzt is dead - though the odds of that are still pretty good if you're playing LoB.
I'll give the gnolls another go when I next make another character. Is it possible to get him stuck on the small path to the island using kicked NPC's still or does he wander off? I wouldn't say no to a faster kill and the EXP he gives if that works.
Traps is the easiest cheese in BG1 to kill off high-level targets, like Elminster etc.
I've never tried completely surrounding him with kicked NPC's either. I might look into that too.
ranged : haste + kite forever until you land enough crits. use potions of focus and best gear + scroll of strength of one
spells : cast fireshield blue and red, make him mad and then cast otiluke on yourself. reload and try again if blue shield gibs him