Nooo.... Whyyy....
JoshBG
Member Posts: 91
Just venting...
I'm returning to BG after years of pause, decided to do a blind no-reload run with SoD (first time). As a consequence, I fought the L. TWO TIMES, one time after foolishly offering him insufficient amount of items, and another time when HE CAME BACK WITH ALL THE SPELLS
Anyway, SoD is pretty good, but it's not suited for solo. Solo is very tedious and not enjoyable, thus I was forced to make a party of four. But SoD also has this IWD vibe, and I was worried all the time, this lingering sense of impending doom, that I'd have to face a "wave of enemies" scenario, with no possibility to escape. And, sure enough...
However, I wasn't ready for a wave of buffed mages. In short, in ensuing chaos the big guy with a flail starts hacking barrels, almost gets killed, casts Sanctuary and fully heals himself, while I'm desperately trying to dispel it without success. Well, he proceeds with his activity...
I remember a party of wizard slayers was offered, (first time, I choose archers with flame arrows for trolls (duh)), but I haven't figured out how to call them. There's almost no pause between waves (I couldn't even put the freaking armour back on resurrected party members).
I HATE this type of scenarios: waves of enemies and you have to protect some crap. Not only they've been done to DEATH, they don't make sense: are all the enemies on a suicide trip?
Was I near the end? Or better don't answer, I'm devastated as it is... I was so looking forward for SoA... Now I'd have to heavy-meta in advance for this crap. Or just skip SoD altogether.
I'm returning to BG after years of pause, decided to do a blind no-reload run with SoD (first time). As a consequence, I fought the L. TWO TIMES, one time after foolishly offering him insufficient amount of items, and another time when HE CAME BACK WITH ALL THE SPELLS
Anyway, SoD is pretty good, but it's not suited for solo. Solo is very tedious and not enjoyable, thus I was forced to make a party of four. But SoD also has this IWD vibe, and I was worried all the time, this lingering sense of impending doom, that I'd have to face a "wave of enemies" scenario, with no possibility to escape. And, sure enough...
However, I wasn't ready for a wave of buffed mages. In short, in ensuing chaos the big guy with a flail starts hacking barrels, almost gets killed, casts Sanctuary and fully heals himself, while I'm desperately trying to dispel it without success. Well, he proceeds with his activity...
I remember a party of wizard slayers was offered, (first time, I choose archers with flame arrows for trolls (duh)), but I haven't figured out how to call them. There's almost no pause between waves (I couldn't even put the freaking armour back on resurrected party members).
I HATE this type of scenarios: waves of enemies and you have to protect some crap. Not only they've been done to DEATH, they don't make sense: are all the enemies on a suicide trip?
Was I near the end? Or better don't answer, I'm devastated as it is... I was so looking forward for SoA... Now I'd have to heavy-meta in advance for this crap. Or just skip SoD altogether.
1
Comments
And yeah, I was surprised how far I was getting during the blind run. Stumbled upon some angry green... stuff... as well Fun times.
Ok, I have a question. I've replayed the battle to figure out how to deal with it, and it's completely different. First time when I failed, after the trolls the buffed mages just poured in (from the same opening). There was no dialogue, nothing. I couldn't choose support troops either. And after the mages without any pause, the named big guys appeared in the same manner, with huge amount of fighters flooding in as well, and I was just overwhelmed.
However, this time there's a message "enemy type are coming from over there!". I can choose support and the party is moved to the spot.
Was I experiencing a bug? If so, I can reluctantly, but continue with the run.
Or maybe not... (see below)
In relation to your experience at the Coalition Camp it sounds to me like one of the original group of enemies managed to get past you and move towards the fire - once that happens all the remaining waves of enemies pour in on you quickly rather than coming in stages with warnings ahead of each stage. It doesn't matter whether enemies that get past you are under control or not, they still trigger the mass attacks (which still seems rather unfair to me, but I'm getting over it ) - so using fear or confusion effects on enemies in these battles is not a good idea ...
So it's the intended behaviour, then?